Geo11 - Quantum Break

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Tullebob
Cross Eyed!
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Geo11 - Quantum Break

Post by Tullebob »

On a 2080ti at 1080p the game holds 60 much of the time, but dips below quite often. Fix looks like needs some updating, as some elements render incorrectly.
3D Vision rig -> 8700k oc 4.9, asus rog 2080ti, 16 GB DDR4 3200 Mhz ram, Win 7 running driver 425.31 on SSD1, Win 10 running driver 452.06 on SSD2, Win 10 running latest Nvidia driver for Vulkan3dV and 2D gaming on SSD3, for 3d vision display: 1080p on VG248QE (and sometimes 1440p on PG278PR), Valve Index or Optoma UHD42 projector
bo3bber
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Re: Geo11 - Quantum Break

Post by bo3bber »

Those could be geo-11 glitches instead of game fix problems. It's a work in progress, and will definitely have bugs. Would be worth comparing against the same experience from 3D Vision if you can.
SubjectBucko
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Re: Geo11 - Quantum Break

Post by SubjectBucko »

I have quantum break working very well with geo-11 and version 2.1 fix of masterotaku. However the 3d crosshair is not working. Everything else seems perfect. What can I do to fix the crosshair? Thanks
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masterotaku
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Re: Geo11 - Quantum Break

Post by masterotaku »

I have a slightly improved fix with geo-11... but the game currently has a really important bug in geo-11. Broken volumetric lighting, and I don't mean in a 3D way. Instead of light rays, it's just a buggy blob.
Waiting for a geo-11 update that fixes it before I upload the next version of the fix.
SubjectBucko
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Re: Geo11 - Quantum Break

Post by SubjectBucko »

Thank you for the update. I am using geo-11 version included with devil May cry 5 fix and volumetric lighting seems to be working fine. Infact fix seems 3d ready apart from crosshair not at depth. When I used geo-11 version in Batman Arkham knight on helix mod then lighting was broken.
SubjectBucko
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Re: Geo11 - Quantum Break

Post by SubjectBucko »

I can get the autodepth crosshairs to work perfectly if I change resolution to anything other than 4k.
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