geo-11 Final Fantasy XIV
Posted: Wed Jun 22, 2022 12:48 am
Specifically tested with non-steam version, your mileage may vary if you have the game on steam
Relevant specs:
Windows 10 21H2 (latest updates installed)
RTX 3070 GPU, 527.56 drivers + 3D vision driver installed for DX9 compatibility (installed by 3dfixmanager)
Primary display: LG C1 @ 1440p120hz, Gsync Off (using dx9 path)
3d vision glasses (v1)
VR Headset: Valve Index (for katanga_vr, SBS outputs)
Overlay software present (Discord, Steam). May or may not work with currently popular mods or addons (I don't use them)
Process followed:
*Ensure game launches normally with no fix and no geo-11 present
*Install 3dfix for the game from this link: https://helixmod.blogspot.com/2019/02/f ... eborn.html (version 1.0 as of this report post).
Observed issues:
*Auto depth code for the UI is incomplete. Some floating text gets clipped out inappropriately (combat text, loot award text), and the text that remains isn't given any form of depth - just matches the static UI depth. The portions that affect the UI at all only work if you leave the game in "keyboard and mouse mode", doesn't work in "gamepad" mode. Some icons that you'd expect to have static depth that matches your UI settings (notably map and minimap icons) incorrectly receive depth.
*Some lighting shaders in later Shadowbringers areas are broken, affects shadows and water primarily. Probably affects Endwalker areas too (not there yet)
*Some UI elements (menus, job gauges) exhibit weird bugs where you can see text or graphics you're not meant to. Functions that define two separate modes (cutscene, gameplay) only work properly if you are using the "Standard" resolution UI, they break when using the "high definition" version
*Possibly a geo-11 bug: Fix doesn't work unless there's a 3d vision profile installed for the game. The included version of geo-11 also doesn't seem to prompt you to install a profile when the game is launched. Temporarily using an older version of geo-11 bypasses this, and the fix works as well as it can once the 3d vision profile is installed.
Relevant specs:
Windows 10 21H2 (latest updates installed)
RTX 3070 GPU, 527.56 drivers + 3D vision driver installed for DX9 compatibility (installed by 3dfixmanager)
Primary display: LG C1 @ 1440p120hz, Gsync Off (using dx9 path)
3d vision glasses (v1)
VR Headset: Valve Index (for katanga_vr, SBS outputs)
Overlay software present (Discord, Steam). May or may not work with currently popular mods or addons (I don't use them)
Process followed:
*Ensure game launches normally with no fix and no geo-11 present
*Install 3dfix for the game from this link: https://helixmod.blogspot.com/2019/02/f ... eborn.html (version 1.0 as of this report post).
Observed issues:
*Auto depth code for the UI is incomplete. Some floating text gets clipped out inappropriately (combat text, loot award text), and the text that remains isn't given any form of depth - just matches the static UI depth. The portions that affect the UI at all only work if you leave the game in "keyboard and mouse mode", doesn't work in "gamepad" mode. Some icons that you'd expect to have static depth that matches your UI settings (notably map and minimap icons) incorrectly receive depth.
*Some lighting shaders in later Shadowbringers areas are broken, affects shadows and water primarily. Probably affects Endwalker areas too (not there yet)
*Some UI elements (menus, job gauges) exhibit weird bugs where you can see text or graphics you're not meant to. Functions that define two separate modes (cutscene, gameplay) only work properly if you are using the "Standard" resolution UI, they break when using the "high definition" version
*Possibly a geo-11 bug: Fix doesn't work unless there's a 3d vision profile installed for the game. The included version of geo-11 also doesn't seem to prompt you to install a profile when the game is launched. Temporarily using an older version of geo-11 bypasses this, and the fix works as well as it can once the 3d vision profile is installed.