geo-11 Final Fantasy XV Windows Edition
Posted: Tue Jun 21, 2022 10:13 pm
Thread title is an exact match for how the game appears on STEAM, I am not using the Windows Store version. The fix and geo-11 are not likely to be compatible with the Windows Store version. YMMV.
tl;dr: Worked for me in SBS mode. Does not work with nvidia_dx9 mode. YMMV, please review my specs to understand that I cannot run in native 3d vision mode due to my hardware, and am dependent on geo-11's nvidia_dx9 output performance on an incompatible gpu+driver
Relevant specs:
Windows 10 21H2 (latest updates installed)
RTX 3070 GPU, 516.40 drivers + 3D vision driver installed for DX9 compatibility (was installed by Helixvision)
Primary display: 4k 120hz, Gsync Off
3dv1 glasses, tricks with CRU + NVTimingsed to force my monitor to work w/ 3d vision
VR Headset (Valve Index)
Overlay software present (Discord, Steam). Even with both injecting overlays into the game (plus a guest appearance from Nvidia Ansel...), this seemed to have no ill effect on the fixes, geo-11, or stability of the game.
Link to fix: https://helixmod.blogspot.com/2020/04/f ... sy-xv.html
Version used as of time of posting: 06/26/22 geo-11
Install process: Copied contents of fix to the game directory per instructions on fix page. Opened d3dxdm.ini to change separation from 100 (probably good for a 3dvision compatible monitor) to 10 (much more comfortable in VR), set direct_mode = sbs, saved ini file. Booted game. Launched without issue. Since I'm using a VR headset, I needed an external application (currently using Virtual Desktop, a paid app) to process the SBS frame and produce a geometric 3d image. The Super Sampling and MSAA requirements to get a clean looking image take up a lot of GPU time. Still had room to spare for the game with my specs. Game looked great.
Noted issues:
*Cannot get game to work with direct_mode = nvidia_dx9. Sometimes a new full screen window appears, 3d vision activates, and then the game closes without an error message. Reverting back to direct_mode = sbs works just fine, but doesn't allow me to use my 3d vision hardware. Other games sometimes require that I try launching them a few times (anywhere between 2-5) before they'll load and play nice with geo-11, but I can't get FFXV to launch and get in-game even after dozens of attempts.
Works well, looks perfect, no observed fix issues in the currently working render path for my configuration of hardware/software
Not tested:
direct_mode = vr_katanga for use with Helixvision. I don't want to mess too much with my 3d driver or 3d vision settings while I still have a currently working config that's playing nice with nvidia_dx9 for games that I can boot. May test this later.
tl;dr: Worked for me in SBS mode. Does not work with nvidia_dx9 mode. YMMV, please review my specs to understand that I cannot run in native 3d vision mode due to my hardware, and am dependent on geo-11's nvidia_dx9 output performance on an incompatible gpu+driver
Relevant specs:
Windows 10 21H2 (latest updates installed)
RTX 3070 GPU, 516.40 drivers + 3D vision driver installed for DX9 compatibility (was installed by Helixvision)
Primary display: 4k 120hz, Gsync Off
3dv1 glasses, tricks with CRU + NVTimingsed to force my monitor to work w/ 3d vision
VR Headset (Valve Index)
Overlay software present (Discord, Steam). Even with both injecting overlays into the game (plus a guest appearance from Nvidia Ansel...), this seemed to have no ill effect on the fixes, geo-11, or stability of the game.
Link to fix: https://helixmod.blogspot.com/2020/04/f ... sy-xv.html
Version used as of time of posting: 06/26/22 geo-11
Install process: Copied contents of fix to the game directory per instructions on fix page. Opened d3dxdm.ini to change separation from 100 (probably good for a 3dvision compatible monitor) to 10 (much more comfortable in VR), set direct_mode = sbs, saved ini file. Booted game. Launched without issue. Since I'm using a VR headset, I needed an external application (currently using Virtual Desktop, a paid app) to process the SBS frame and produce a geometric 3d image. The Super Sampling and MSAA requirements to get a clean looking image take up a lot of GPU time. Still had room to spare for the game with my specs. Game looked great.
Noted issues:
*Cannot get game to work with direct_mode = nvidia_dx9. Sometimes a new full screen window appears, 3d vision activates, and then the game closes without an error message. Reverting back to direct_mode = sbs works just fine, but doesn't allow me to use my 3d vision hardware. Other games sometimes require that I try launching them a few times (anywhere between 2-5) before they'll load and play nice with geo-11, but I can't get FFXV to launch and get in-game even after dozens of attempts.
Works well, looks perfect, no observed fix issues in the currently working render path for my configuration of hardware/software
Not tested:
direct_mode = vr_katanga for use with Helixvision. I don't want to mess too much with my 3d driver or 3d vision settings while I still have a currently working config that's playing nice with nvidia_dx9 for games that I can boot. May test this later.