New geo-11 driver

Post Reply
User avatar
RAGEdemon
Diamond Eyed Freakazoid!
Posts: 740
Joined: Thu Mar 01, 2007 1:34 pm

Re: New geo-11 driver

Post by RAGEdemon »

FWIW, Psychonauts 2 still works great with Katanga_VR. The [asynchronous] caching stutters in new areas are still present, however they feel better paced. Unsure if this is a placebo.
Windows 11 64-Bit | 12900K @ 5.3GHz | 2080 Ti OC | 32GB 3900MHz CL16 RAM | Optane PCIe SSD RAID-0 | Sound Blaster ZxR | 2x 2000W ButtKicker LFE | nVidia 3D Vision | 3D Projector @ DSR 1600p | HP Reverb G2
tadpole
One Eyed Hopeful
Posts: 46
Joined: Sun Nov 17, 2019 7:57 pm

Re: New geo-11 driver

Post by tadpole »

bo3bber wrote: Mon Jul 25, 2022 11:13 pm Interlaced and CheckerBoard modes added.
Many thanks for sorting interlaced so quickly! :)
User avatar
Zappologist
Cross Eyed!
Posts: 146
Joined: Wed Sep 25, 2019 1:47 am

Re: New geo-11 driver

Post by Zappologist »

Thank you for the interlaced mode, that was quick!
There is an issue with it in GTA5, there are halos/double textures, so maybe it's not supposed to work for these "direct 3D" games?
I just added the three files from the new archive, and added the Texture Override section to the dm ini. I don't think there are any other steps.

I'll have to try in a normal game and report back. Although I imagine that it would be pretty difficult for you to troubleshoot without the relevant screen types.

EDIT
I made interlaced work in GTA5 by only copying d3d11.dll and nvapi64.dll from the new archive, and leaving the old d3dxdm.ini alone. I'm not sure why this would make any difference, since the only thing I've changed in this file is adding the TextureOverride section needed for this game. Unless the structure of the new d3dxdm.ini file requires the TextureOverride section to be in a specific part of the document somehow.

I still did not have time to try "normal" games, to see if the same issue occurs.
User avatar
Zerofool
Cross Eyed!
Posts: 119
Joined: Tue May 06, 2008 3:50 pm
Location: Sofia, Bulgaria

Re: New geo-11 driver

Post by Zerofool »

bo3bber wrote: Mon Jul 25, 2022 11:13 pm Updated version to Version v0.6.56:

Interlaced and CheckerBoard modes added.
All _reverse modes added, e.g. sbs_reversed, interlaced_reversed.
...
In particular, we don't have any way to test interlaced or checkerboard modes.
Thanks a bunch for the swift implementation. Much appreciated!
I haven't had the chance to give the checkerboard output a try, but I'll report back when I do (hopefully tomorrow; by the weekend at the latest).
nV 3DTV Play, Geo-11, Tridef on 2014 55" Samsung H7000 (aka H7150) @ 1080p60 Checkerboard-3D | Valve Index | RTX 2080Ti, i7-6700K, 32GB 3200CL14, 1+2TB SSDs | Win10 v2004 | DAN A4-SFX | G27
User avatar
WickedScav
Cross Eyed!
Posts: 120
Joined: Sun Sep 29, 2019 11:59 am

Re: New geo-11 driver

Post by WickedScav »

I tried to run Unigine's "Heaven Benchmark 4.0" (32-bit) using geo-11 and eventhough it works fine, there is a green overlay on top of the screen ("VS 0/0 PS 0/0 DS 0/0 SKIP") and another one on the bottom ("SEP:80 CONV:3.00"). I can't find a way to disable those messages and have never seen in any game running geo-11 so far.

This happens with any geo-11 version.
3DNovice
Petrif-Eyed
Posts: 2398
Joined: Thu Mar 29, 2012 4:49 pm

Re: New geo-11 driver

Post by 3DNovice »

This is awesome.
Thanks for implementing these formats.

I had posted this in the iz3D in 2020 thread
RAGEdemon wrote: Wed Oct 14, 2020 2:56 am 4. There is a marked output for which we can modify hardware to use shutter glasses with
3DNovice wrote: Mon Nov 09, 2020 11:59 am I'm assuming that you are referring to the blue line code inserted by iz3D in each frame for frame sequential mode, that could possibly be leveraged to make
3D Vision glasses/emitters and monitors viable. Perhaps it could be leveraged to give proper extinction on non 3D Vision 120Hz monitors that seem to suffer from in-resolvable ghosting.
As well as allowing 144Hz and above 3D experiences :)
I believe blue line code is what they called it, but I'm not sure. Anyhow, with iz3Ds shutter glasses option, owners of 3D Vision certified displays could
also possibly be independent of Nvidia.

NvTimingsEd could also possibly be used to dial things in, if needed.
https://github.com/rajkosto/NvTimingsEd
VR3D
One Eyed Hopeful
Posts: 44
Joined: Thu Jun 23, 2022 7:28 am

Re: New geo-11 driver

Post by VR3D »

I tried the new version of geo - 11 with Days Gone and direct mode interlaced. It did work but has shadows only working in one eye.

Which files of the new version of geo - 11 should I add to the geo - 11 specific fix of Days Gone? I overwrite everything except the dxd.config.
i7 9700K, RTX 3080, LG Passive 4K, XReal Air
User avatar
Zerofool
Cross Eyed!
Posts: 119
Joined: Tue May 06, 2008 3:50 pm
Location: Sofia, Bulgaria

Re: New geo-11 driver

Post by Zerofool »

WickedScav wrote: Thu Jul 28, 2022 1:07 pm there is a green overlay on top of the screen ("VS 0/0 PS 0/0 DS 0/0 SKIP") and another one on the bottom ("SEP:80 CONV:3.00"). I can't find a way to disable those messages and have never seen in any game running geo-11 so far.
Take a look at this thread for possible solution.
nV 3DTV Play, Geo-11, Tridef on 2014 55" Samsung H7000 (aka H7150) @ 1080p60 Checkerboard-3D | Valve Index | RTX 2080Ti, i7-6700K, 32GB 3200CL14, 1+2TB SSDs | Win10 v2004 | DAN A4-SFX | G27
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

Why are so many games in the games list listed more than once? For example, Halo 2 is listed 4 times, GT Legends and GTR 2 are listed twice each.

Also, I kind of forgot how this works, if I have an RTX 3000 series card, do I just use the newest drivers (or whichever I want) or?...I play both DX9 and DX11 games in 3D if that makes any difference.

Does every game need a particular Geo-11 profile made for it or do some games automatically work with Geo-11 without needing any work done?

I just got an RTX 3000 series card and am ready to test all my racing games in 3D...

EDIT: OK, I'm confused now. The Geo-11 write-up on the HelixMod website says no compatibility with RTX 3000 series cards except DX9 (just like regular 3D Vision). I thought Geo-11 allowed RTX 3000 series card use with DX11 games?
3DNovice
Petrif-Eyed
Posts: 2398
Joined: Thu Mar 29, 2012 4:49 pm

Re: New geo-11 driver

Post by 3DNovice »

...
Last edited by 3DNovice on Sat Apr 06, 2024 5:15 pm, edited 1 time in total.
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

[delete[
Last edited by spin1 on Sat Jul 30, 2022 6:14 pm, edited 1 time in total.
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

OK. Trying to test Assetto Corsa with Geo-11. I don't really understand how to start Geo-11. Is there a GUI version or is everything done manually moving/copying files over and editing text files manually?

The instructions say to copy d3d11.dll, nvapi64.dll, and d3dxdm.ini into the game directory. However, this will overwrite 2 files that already exist in the game directory. Is that OK?

Next step, it says, is to edit the d3dx.ini and change "force_stereo=2". But the d3dx.ini is not installed in the game's directory as the previous step never mentioned this file. How will this work then? Am I supposed to do this to the d3dx.ini in the Geo-11 folder I downloaded to my desktop?...I opened the d3dx.ini file in the downloaded Geo-11 folder on my desktop and force_stereo is already set to "2"...So just leave it alone then?

If we're trying to play DX11 games with RTX 3000 series cards, new drivers (eg. v5xx.xx), and on regular official Nvidia 3D Vision monitors, glasses, emitter, etc., are we supposed to use direct_mode=nvidia_dx9 ?
3DNovice wrote: Sat Jul 30, 2022 5:58 pm What site are you looking at? There is only a tweak guide for Halo 2 and no fixes for GT Legends and GTR 2
3DJ's cool 3D database...I know there are no fixes for GT Legends and GTR 2. I was just referring to that list to see what games have been tested for Geo-11 compatibility and noticed tons and tons of games are listed like 3 or 4 times. Halo 2, GTL, and GTR2 are just some examples. See below:
111.PNG
3DNovice wrote: Sat Jul 30, 2022 5:58 pmIn newer drivers, Nvidia gutted the support that they had for dx11. With newer Nvidia drivers, there's only dx9, Vulkan and OpenGl support.

Geo-11 adds dx11 support back via a stereoscopic layer, so that users with RTX 3XXX GPus and newer, can once again play dx11 games.

Geo-11 also has more functionality, please read the various threads
I mis-read the official Geo-11 write-up. It says past driver 452.06, you can use DX9 OUTPUT. I didn't see the output part and thought it meant past driver 452.06, you can only use DX9. My mistake :)
You do not have the required permissions to view the files attached to this post.
3DNovice
Petrif-Eyed
Posts: 2398
Joined: Thu Mar 29, 2012 4:49 pm

Re: New geo-11 driver

Post by 3DNovice »

spin1 wrote: Sat Jul 30, 2022 6:13 pm3DJ's cool 3D database...I know there are no fixes for GT Legends and GTR 2. I was just referring to that list to see what games have been tested for Geo-11 compatibility and noticed tons and tons of games are listed like 3 or 4 times. Halo 2, GTL, and GTR2 are just some examples.
It would seem to me, that the existing thread for his database would be the perfect place to ask about his database, wouldn't it??
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

3DNovice wrote: Sat Jul 30, 2022 6:38 pm
spin1 wrote: Sat Jul 30, 2022 6:13 pm3DJ's cool 3D database...I know there are no fixes for GT Legends and GTR 2. I was just referring to that list to see what games have been tested for Geo-11 compatibility and noticed tons and tons of games are listed like 3 or 4 times. Halo 2, GTL, and GTR2 are just some examples.
It would seem to me, that the existing thread for his database would be the perfect place to ask about his database, wouldn't it??
I never knew there was a thread here for it. The OP of this thread had a direct link to that spreadsheet so just figure I'd ask here. I'll search for it. Thanks.

Any idea on what I'm supposed to do with the d3dx.ini file I explained in my previous post? The instructions do not say to move this file into the game directory yet it says I need to edit the file. If the file isn't in the game directory then how will this file have any effect. Am I correct in assuming the instructions are incorrect and this file does indeed need to be in the game's directory?
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

Does any one have a step-by-step guide on how to try Geo-11 on games? Multiple parts of the official Geo-11 write-up on the Helix Mod website aren't making sense to me. I'm also unable to start the game because 3D Fix Manager isn't able to apply the 3D Driver hack to NV drivers after 452 (I'm using a 3000 series card w/ driver v512.95). A detailed step-by-step guide would be much appreciated...
3DNovice
Petrif-Eyed
Posts: 2398
Joined: Thu Mar 29, 2012 4:49 pm

Re: New geo-11 driver

Post by 3DNovice »

...
Last edited by 3DNovice on Sat Apr 06, 2024 5:15 pm, edited 1 time in total.
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

3DNovice wrote: Sat Jul 30, 2022 8:02 pm3D Driver hack is only for Unreal 4 games AFAIK
Nope. It's for all DX11 games when using any driver past v425.xx.
BazzaLB
Binocular Vision CONFIRMED!
Posts: 219
Joined: Mon Sep 16, 2019 8:53 am

Re: New geo-11 driver

Post by BazzaLB »

spin1 wrote: Sat Jul 30, 2022 7:49 pm Does any one have a step-by-step guide on how to try Geo-11 on games? Multiple parts of the official Geo-11 write-up on the Helix Mod website aren't making sense to me. I'm also unable to start the game because 3D Fix Manager isn't able to apply the 3D Driver hack to NV drivers after 452 (I'm using a 3000 series card w/ driver v512.95). A detailed step-by-step guide would be much appreciated...
3080 v516.79 drivers HERE.
So, let me use Wreckfest (DX11) as an example:

I used 3DFM to inject 3DVision driver (not that I use it really as I use TAB/SBS) into my v516.79 driver
- Enabled 3D using 3DFM (no hack required)
- Copied fix for Wreckfest from HelixBlog (DX11 game) into relevant directory for Wreckfest
- Copied SOME geo-11 files into Wreckfest exe directory (EXCLUDING d3dx.ini and Shaderfixes directory - KEPT ORIGINAL FIXES d3dx.INI and didn't copy ShaderFixes from geo-11 either.. If you don't follow this step then don't expect any fix to work)
- edited original fixes d3dx.ini file to set "force_stereo=2" (Make sure its not commented out!!)
- edited d3dxdm.ini to set output as nvidia_dx9 (yes thats right nvidia_dx9 even though its a DX11 game.. because this is just the output path being used, nothing to do with the actual DX of the game itself).
- Fired up Wreckfest.. enjoyed the Frame-Sequential 3dVision display (ie 3DVision output, NOT SBS, NOT TAB). (did have to turn vsync off in wreckfest to get 60fps though)

This was just a test. I actually dont use 3DVision (3DTVPlay) now we can just use TAB mode, but this shows that it all works on a 3080 if thats what you want.

The only caveat to this is that I use 3DTVPlay so I dont need any emitter glasses, but others have also done similar method and got it working on their 3DVision emitter displays.

Your mileage may vary, but I have got pretty much every DX11 game I tried working this way. No driver hack needed. None.. but like I say, I dont need an emitter but my 3DTV kicks into 3D just fine without resorting to SBS/TAB.
Last edited by BazzaLB on Sat Jul 30, 2022 8:30 pm, edited 1 time in total.
11900K/3080 - Vive Pro - Sony 3DTV
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

BazzaLB wrote: Sat Jul 30, 2022 8:23 pm
spin1 wrote: Sat Jul 30, 2022 7:49 pm Does any one have a step-by-step guide on how to try Geo-11 on games? Multiple parts of the official Geo-11 write-up on the Helix Mod website aren't making sense to me. I'm also unable to start the game because 3D Fix Manager isn't able to apply the 3D Driver hack to NV drivers after 452 (I'm using a 3000 series card w/ driver v512.95). A detailed step-by-step guide would be much appreciated...
3080 v516.79 drivers HERE.
So, let me use Wreckfest (DX11) as an example:

I used 3DFM to inject 3DVision driver (not that I use it really as I use TAB/SBS) into my v516.79 driver
- Enabled 3D using 3DFM (no hack required)
- Copied fix for Wreckfest from HelixBlog (DX11 game) into relevant directory for Wreckfest
- Copied SOME geo-11 files into Wreckfest exe directory (EXCLUDING d3dx.ini and Shaderfixes directory - KEPT ORIGINAL FIXES d3dx.INI and didn't copy ShaderFixes from geo-11 either.. If you don't follow this step then don't expect any fix to work)
- edited original fixes d3dx.ini file to set "force_stereo=2" (Make sure its not commented out!!)
- edited d3dxdm.ini to set output as nvidia_dx9 (yes thats right nvidida_dx9 even though its a dx11 game.. because this is just the output path being used, nothing to do with the actual DX of the game itself)
- Fired up wreckfest.. enjoyed the Frame-Sequential 3dVision display (ie 3DVision output, NOT SBS, NOT TAB).

This was just a test. I actually dont use 3DVision (3DTVPlay) now we can just use TAB mode, but this shows that it all works on a 3080 if thats what you want.

The only caveat to this is that I use 3DTVPlay so I dont need any emitter glasses, but others have also done similar method and got it working on their 3DVision emitter displays.

Your mileage may vary.
I'm going to go over your method in a sec but for the meantime, may you please explain what TAB and SBS mode are? I've been seeing SBS mentioned on 3D forums for years and still am not sure what it is. Is it a version of 3D Vision that's made for projectors or regular TVs or something? I'm using official 3D Vision certified PC monitors, glasses, and emitter...
Last edited by spin1 on Sat Jul 30, 2022 8:41 pm, edited 2 times in total.
BazzaLB
Binocular Vision CONFIRMED!
Posts: 219
Joined: Mon Sep 16, 2019 8:53 am

Re: New geo-11 driver

Post by BazzaLB »

spin1 wrote: Sat Jul 30, 2022 8:28 pm I'm going to go over your method in a sec but for the meantime, may you please explain what TAB and SBS mode are? I've been seeing SBS mentioned on 3D forums for years and still am not sure what it is. Is it a version of 3D Vision that's made for projectors or regular TVs or something? I'm using official 3D Vision certified PC monitors, glasses, and emitter...
SBS means "Side By Side". Literally you get 2 images, left eye image on left half of display and right eye image on right side of display. Some devices can use this display for their 3D output (Not 3DVision monitors it seems). You just set the display 3D input to SBS and it converts it to proper 3D display image where you then use your 3D glasses.

TAB is similar to SBS except the images are "Top and Bottom" (or Under and Over). This just means the left/right eye images are displayed separately with one on the top half of the screen and the other on the bottom half of the screen. Once again this is for certain displays that can use this type of image. 3DTV's and projectors typically.

You do lose resolution this way. In fact you lose half your vertical OR horizontal resolution, but in my case my display (because its OLD) can only run 720p@60hz anyway and no EDID is going to fix my original display. So, for me TAB 1080p is just fine as thats more pixels than 720p anyway. (ie 1920x540=1,036,800 versus 720p=1280x720=921,600)

FWIW I play loads of Racing Sims (AMS2, ACC, rf2, DR2 among others), Flight Sims (DCS, IL2, XP11, MSFS) but I play them all in native VR so dont use 3DVision for any of that stuff anyway.
Last edited by BazzaLB on Sat Jul 30, 2022 8:47 pm, edited 2 times in total.
11900K/3080 - Vive Pro - Sony 3DTV
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

BazzaLB wrote: Sat Jul 30, 2022 8:34 pm
spin1 wrote: Sat Jul 30, 2022 8:28 pm I'm going to go over your method in a sec but for the meantime, may you please explain what TAB and SBS mode are? I've been seeing SBS mentioned on 3D forums for years and still am not sure what it is. Is it a version of 3D Vision that's made for projectors or regular TVs or something? I'm using official 3D Vision certified PC monitors, glasses, and emitter...
SBS means Side By Side. Literally you get 2 images, left eye image on left half of display and right eye image on right side of display. Some devices can use this display for their 3D output (Not 3DVision monitors it seems). You just set the display 3D input to SBS and it converts it to proper 3D display image where you then use your 3D glasses.

TAB is similar to SBS except the images are Top and Bottom (or Under and Over). This just means the left/right eye images are displayed separately with one on the top half of the screen and the other on the bottom half of the screen. Once again this is for certain displays that can use this type of image. 3DTV's and projectors typically.

You do lose resolution this way. In fact you lose half your vertical OR horizontal resolution, but in my case my display (because its OLD) can only run 720p@60hz anyway and no EDID is going to fix my original display. So, for me TAB 1080p is just fine as thats more pixels than 720p anyway. (ie 1920x540=1,036,800 versus 720p=1280x720=921,600)

FWIW I play loads of Racing Sims (AMS2, rf2, DR2 among others), Flight Sims (DCS, IL2, MSFS) but I play them all in native VR so dont use 3DVision for any of that stuff anyway.
Thanks. OK. Here are the results when I tried Assetto Corsa:

I'll explain exactly what I did and then you/others can correct me. I'm going by your instructions and the official Geo-11 instructions:

1. Installed Helix Mod fixes via 3D Fix Manager
2. Turned on 3D from 3D Fix Manager.
3. Downloaded Geo-11 to desktop
4. Attempted to copy the following Geo-11 files (from 64-bit folder) into game directory: d3d11.dll, nvapi64.dll, d3dxdm.ini. Since two of those files are already in there (I guess from the HelixMod fix) I did not overwrite those files and therefore only 1 of those 3 Geo-11 files was actually moved into the game's directory.
5. Opened up d3dx.ini in the game's directory and changed force_stereo=1 to force_stereo=2. Saved file.
6. Opened up d3dxdm.ini in the game's directory and changed direct_mode = SBS to direct_mode = nvidia_dx9. Saved file.
7. Started game from Steam (not from 3D Fix manager).

Result:
Game works but is running in completely normal 2D mode...
BazzaLB
Binocular Vision CONFIRMED!
Posts: 219
Joined: Mon Sep 16, 2019 8:53 am

Re: New geo-11 driver

Post by BazzaLB »

You need to overwrite to d3d11.dll and nvapi64.dll with the geo-11 ones. They ARE GEO-11 and what makes it possible to use your drivers. Not sure why you decided NOT to overwrite those exactly as I specifically stated to copy over geo-11 but only exclude d3dx.ini and shaderfixes.
11900K/3080 - Vive Pro - Sony 3DTV
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

BazzaLB wrote: Sat Jul 30, 2022 8:43 pm You need to overwrite to d3d11.dll and nvapi64.dll with the geo-11 ones. They ARE GEO-11 and what makes it possible to use your drivers. Not sure why you decided NOT to overwrite those exactly as I specifically stated to copy over geo-11 but only exclude d3dx.ini and shaderfixes.
Oh I think I mis-read the official Geo-11 instructions that's why I didn't overwrite them at first. I'll overwrite both...

Do you know why the official Geo-11 instructions say the following?
"If you drop the files over top of a working HelixModBlog fix, you'll want to avoid overwriting the d3dx.ini file, but insead edit it for force_stereo=2... "

d3dx.ini (from the Geo-11 downloaded folder) is NOT one of the files we're supposed to copy into the game's directory so how can there be a chance of overwriting if that file isn't supposed to be moved into the game's directory in the first place?
Last edited by spin1 on Sat Jul 30, 2022 9:02 pm, edited 1 time in total.
BazzaLB
Binocular Vision CONFIRMED!
Posts: 219
Joined: Mon Sep 16, 2019 8:53 am

Re: New geo-11 driver

Post by BazzaLB »

spin1 wrote: Sat Jul 30, 2022 8:59 pm Oh I think I mis-read the official Geo-11 instructions. I'll overwrite both...

Do you know why the official Geo-11 instructions say the following?
"If you drop the files over top of a working HelixModBlog fix, you'll want to avoid overwriting the d3dx.ini file, but insead edit it for force_stereo=2... "

d3dx.ini is NOT one of the files we're supposed to copy into the game's directory so how can there be a chance of overwriting that file if that file isn't supposed to be moved into the game's directory in the first place?
I tried to explain this in response to your other post in the other thread. Maybe check that out.
11900K/3080 - Vive Pro - Sony 3DTV
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

BazzaLB wrote: Sat Jul 30, 2022 9:02 pm
spin1 wrote: Sat Jul 30, 2022 8:59 pm Oh I think I mis-read the official Geo-11 instructions. I'll overwrite both...

Do you know why the official Geo-11 instructions say the following?
"If you drop the files over top of a working HelixModBlog fix, you'll want to avoid overwriting the d3dx.ini file, but insead edit it for force_stereo=2... "

d3dx.ini is NOT one of the files we're supposed to copy into the game's directory so how can there be a chance of overwriting that file if that file isn't supposed to be moved into the game's directory in the first place?
I tried to explain this in response to your other post. Maybe check that out.
I don't see any explanation of what I asked. I just see that you said to exclude d3dx.ini. I already knew that because, as I already mentioned, the official GEO-11 instructions don't say to copy it's d3dx.ini file into the game's directory, it only says to copy over d3d11.dll, nvapi64.dll, and d3dxdm.ini therefore how can there be a chance of overwriting the helixmod d3dx.ini file if we're not supposed to be copying the GEO-11 d3dx.ini into the game directory in the first place?

EDIT: Oops, checking your response in the other thread...
Last edited by spin1 on Sat Jul 30, 2022 9:08 pm, edited 1 time in total.
BazzaLB
Binocular Vision CONFIRMED!
Posts: 219
Joined: Mon Sep 16, 2019 8:53 am

Re: New geo-11 driver

Post by BazzaLB »

spin1 wrote: Sat Jul 30, 2022 9:06 pm I don't see any explanation of what I asked. I just see that you said to exclude d3dx.ini. I already knew that because, as I already mentioned, the official GEO-11 instructions don't say to copy it's d3dx.ini file into the game's directory, it only says to copy over d3d11.dll, nvapi64.dll, and d3dxdm.ini therefore how can there be a chance of overwriting the helixmod d3dx.ini file if we're not supposed to be copying the GEO-11 d3dx.ini into the game directory in the first place?
Its in the other thread where you asked this question. Anyway.. here I'll paste it here for you for completeness!

---

the d3dx.ini file would be the one from any ORIGINAL fix. If you did not apply ANY fix (from the helixblog site for instance), then yes, you will need the one from geo-11.. but hardly any DX11 games work without a fix these days so that case would seem rather rare.
spin1 wrote: Sat Jul 30, 2022 8:21 pm 3. Then it says something that I can't make any sense out of in 2 different ways. It says: "If you drop the files over top of a working HelixModBlog fix, you'll want to avoid overwriting the d3dx.ini file,".
A. So according to this, only one of the Geo-11 files will actually be moved into the game's folder because the other 2 are trying to overwrite Helix Mod files that are already there and the instructions clearly say to not overwrite the HelixMod files.
It clearly states not to overwrite the d3dx.ini file. It does NOT state that you shouldnt overwrite ANY file. You absolutely overwrite the .dlls because they are what geo-11 is. The d3dx.ini file comes from any previous FIX you may have installed. If you didnt install any, well I doubt you'll have a pleasant 3d experience anyway being as most (if not all) dx11 games require fixes for 3D these days. But, yeah, if you had no fix installed, then you will need the d3dx.ini from geo-11 and it will not require any editing as its already setup for geo-11, but your game will probably look completely broken in 3D.
11900K/3080 - Vive Pro - Sony 3DTV
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

BazzaLB wrote: Sat Jul 30, 2022 9:07 pm
spin1 wrote: Sat Jul 30, 2022 9:06 pm I don't see any explanation of what I asked. I just see that you said to exclude d3dx.ini. I already knew that because, as I already mentioned, the official GEO-11 instructions don't say to copy it's d3dx.ini file into the game's directory, it only says to copy over d3d11.dll, nvapi64.dll, and d3dxdm.ini therefore how can there be a chance of overwriting the helixmod d3dx.ini file if we're not supposed to be copying the GEO-11 d3dx.ini into the game directory in the first place?
Its in the other thread where you asked this question. Anyway.. here I'll paste it here for you for completeness!

---

the d3dx.ini file would be the one from any ORIGINAL fix. If you did not apply ANY fix (from the helixblog site for instance), then yes, you will need the one from geo-11.. but hardly any DX11 games work without a fix these days so that case would seem rather rare.
spin1 wrote: Sat Jul 30, 2022 8:21 pm 3. Then it says something that I can't make any sense out of in 2 different ways. It says: "If you drop the files over top of a working HelixModBlog fix, you'll want to avoid overwriting the d3dx.ini file,".
A. So according to this, only one of the Geo-11 files will actually be moved into the game's folder because the other 2 are trying to overwrite Helix Mod files that are already there and the instructions clearly say to not overwrite the HelixMod files.
It clearly states not to overwrite the d3dx.ini file. It does NOT state that you shouldnt overwrite ANY file. You absolutely overwrite the .dlls because they are what geo-11 is. The d3dx.ini file comes from any previous FIX you may have installed. If you didnt install any, well I doubt you'll have a pleasant 3d experience anyway being as most (if not all) dx11 games require fixes for 3D these days. But, yeah, if you had no fix installed, then you will need the d3dx.ini from geo-11 and it will not require any editing as its already setup for geo-11, but your game will probably look completely broken in 3D.
Got it, thank you. I made a mistake about the overwriting all files part. My bad.

Regarding d3dx.ini, the official Geo-11 instructions simply state to copy over d3d11.dll, nvapi64.dll, and d3dxdm.ini and that's it. It doesn't state anything about "if you're using / testing a DX11 game with no fix, then you also need to copy the d3dx.ini". It just says, copy d3d11.dll, nvapi64.dll, and d3dxdm.ini and that's it! They should change that because when the instructions later then mention d3dx.ini being possibly overwritten, people are going to be like "how can d3dx.ini be potentially overwriten if we're not supposed to move that file over in the first place???" And that's going to cause confusion and have people asking questions.
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

Assetto Corsa doesn't work. I tried running the in-game benchmark. Normally, the loading screen will tell you what it's loading. For eg. It'll say loading car 1 of 15, Ferrari, loading car 2 of 15, Lotus, etc. With Geo-11, none of that shows up. However, the session actually does load because I can hear the game running and the cars driving but the screen just stays on the black loading screen with the Assetto Corsa logo in the middle...
Last edited by spin1 on Sat Jul 30, 2022 10:13 pm, edited 1 time in total.
BazzaLB
Binocular Vision CONFIRMED!
Posts: 219
Joined: Mon Sep 16, 2019 8:53 am

Re: New geo-11 driver

Post by BazzaLB »

spin1 wrote: Sat Jul 30, 2022 9:20 pm Assetto Corsa doesn't work. I tried running the in-game benchmark. Normally, the loading screen will tell you what it's loading. For eg. It'll say loading car 1 of 15, Ferrari, loading car 2 of 15, Lotus, etc. With Geo-11, none of that shows up. However, the session actually does load because I can here the game running and the cars driving but the screen just stays on the black loading screen with the Assetto Corsa logo in the middle...
I re-installed Assetto Corsa on steam. (I dont play it any more) I copied over geo-11. I changed my output to TAB being as I removed 3DVision from my driver. So this is just a test to see if Geo-11 kicks in. I ran the game. The menu will appear in 2D , its only on track that 3D will kick in. I ran the benchmark and got TAB display out put so Geo-11 does work for me. Can you see if it at least gives you a Top and Bottom display in the benchmark using output TAB in d3dxdm.ini?

here's what I see in benchmark mode (TAB) (The game actually looks perfect without any fix .. at least in the benchmark.. Need to lower convergence and thats about it)
20220731141230_1.jpg
You do not have the required permissions to view the files attached to this post.
11900K/3080 - Vive Pro - Sony 3DTV
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

BazzaLB wrote: Sat Jul 30, 2022 10:07 pm
spin1 wrote: Sat Jul 30, 2022 9:20 pm Assetto Corsa doesn't work. I tried running the in-game benchmark. Normally, the loading screen will tell you what it's loading. For eg. It'll say loading car 1 of 15, Ferrari, loading car 2 of 15, Lotus, etc. With Geo-11, none of that shows up. However, the session actually does load because I can here the game running and the cars driving but the screen just stays on the black loading screen with the Assetto Corsa logo in the middle...
I re-installed Assetto Corsa on steam. (I dont play it any more) I copied over geo-11. I changed my output to TAB being as I removed 3DVision from my driver. So this is just a test to see if Geo-11 kicks in. I ran the game. The menu will appear in 2D , its only on track that 3D will kick in. I ran the benchmark and got TAB display out put so Geo-11 does work for me. Can you see if it at least gives you a Top and Bottom display in the benchmark using output TAB in d3dxdm.ini?

here's what I see in benchmark mode (TAB) (The game actually looks perfect without any fix .. at least in the benchmark.. Need to lower convergence and thats about it)

20220731141230_1.jpg
I changed "direct_mode = nvidia_dx9" to "direct_mode = TAB" (without quotes) but nothing changed. Assetto Corsa still doesn't work with Geo-11 for me. 100% same behavior as my previous post.

I also tried Dirt Rally 1, Dirt 4, Project Cars 1, and rFactor 2. None of them work with Geo-11 for me either...

Project Cars 2 works. It's the only game I've tried that I don't have any sort of 3D fix installed for it. Coincidence or is that why Geo-11 is working? Although it's working, the 3D is way more broken with Geo-11 than without Geo-11 (again, this is with no 3D fix, there is a WIP fix available but for some reason 3D Fix Manager doesn't pick it up so I didn't install it yet).
Last edited by spin1 on Sat Jul 30, 2022 10:30 pm, edited 1 time in total.
BazzaLB
Binocular Vision CONFIRMED!
Posts: 219
Joined: Mon Sep 16, 2019 8:53 am

Re: New geo-11 driver

Post by BazzaLB »

spin1 wrote: Sat Jul 30, 2022 10:16 pm I changed "direct_mode = nvidia_dx9" to "direct_mode = TAB" (without quotes) but nothing changed. Assetto Corsa still doesn't work with Geo-11 for me. 100% same behavior as my previous post.

I also tried Dirt Rally 1, Dirt 4, and Project Cars 1. None of them work with Geo-11 for me either...
It works in TAB for me as you can see in my screenshot, BUT, it does not work with nvidia_dx9 output (I re-installed 3DVision driver as test). Just throws back to menu for both Benchmark and "Practice" so I dont think you'll get 3DVision going anyway with this one. There are are settings that can be changed in the d3dxdm.ini, but I am not familiar with their function. So, works in 3d TAB mode for me, but not nvidia_dx9.
11900K/3080 - Vive Pro - Sony 3DTV
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

BazzaLB wrote: Sat Jul 30, 2022 10:28 pm
spin1 wrote: Sat Jul 30, 2022 10:16 pm I changed "direct_mode = nvidia_dx9" to "direct_mode = TAB" (without quotes) but nothing changed. Assetto Corsa still doesn't work with Geo-11 for me. 100% same behavior as my previous post.

I also tried Dirt Rally 1, Dirt 4, and Project Cars 1. None of them work with Geo-11 for me either...
It works in TAB for me as you can see in my screenshot, BUT, it does not work with nvidia_dx9 output (I re-installed 3DVision driver as test). Just throws back to menu for both Benchmark and "Practice" so I dont think you'll get 3DVision going anyway with this one. There are are settings that can be changed in the d3dxdm.ini, but I am not familiar with their function. So, works in 3d TAB mode for me, but not nvidia_dx9.
I don't get thrown back to the menu, just stuck on the black loading screen even though I can hear the benchmark running in the background.

Are there no game-specific Geo-11 fixes possible? I've tried like 6 racing games now and only 1 out of 6 works with Geo-11 and it's 3D with Geo-11 is much more broken than without Geo-11...so 0 out of 6 games...I guess sell the 3080 I just bought today (I bought it specifically for Geo-11) and just go back to non-Geo-11 with a 2080 Ti and driver v425?...So many people seem to have success on these forms with Geo-11. What are the chances of me going 0 for 6...Damnnn
User avatar
The_Nephilim
Diamond Eyed Freakazoid!
Posts: 764
Joined: Sat Dec 22, 2007 3:38 am
Location: 3rd Stone from the Sun

Re: New geo-11 driver

Post by The_Nephilim »

which games did you try? I just tried Assetto Corsa and it works fine in Geo11.. I dont have a 3080 but it should not matter but IDK?? also are you using the direction bo3b laid out for running Geo11 with the Katanga shortcut?
Intel i7 10700K @ 5.1 GHZ / ASRock Phantom 4 AC/4 Z590 Motherboard / G. SKILL Trident Z 64GB - 4000mhz / eVGA 2080Ti 11gb / SoundBlaster Z / HP Reverb G2 / HOTAS Cougar / Thrustmaster MFD's / Buttkicker Gamer 2 / :shutter
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

The_Nephilim wrote: Sat Jul 30, 2022 10:38 pm which games did you try? I just tried Assetto Corsa and it works fine in Geo11.. I dont have a 3080 but it should not matter but IDK??
Assetto Corsa, Dirt Rally 1, Dirt Rally 2.0, Dirt 4, Project Cars 1, Project Cars 2, RFactor 2

I knew it couldn't have just been a coincidence. The only 2 games that work (but with broken 3D) are Project Cars 2 and Dirt Rally 2.0. Guess which games are the only games that didn't have any 3D Fixes applied to them? Project Cars 2 and Dirt Rally 2.0. Guess what happened when I applied the 3D Fix to Dirt Rally 2.0 (then re-installed Geo-11)? 3D didn't work anymore, the game only ran in 2D mode.

Conclusion: The 3D fixes are breaking Geo-11 and making the vast majority (if not all) games only work in 2D mode...At least when using Geo-11 in nvidia_dx9 output mode.
Last edited by spin1 on Sat Jul 30, 2022 11:01 pm, edited 2 times in total.
User avatar
The_Nephilim
Diamond Eyed Freakazoid!
Posts: 764
Joined: Sat Dec 22, 2007 3:38 am
Location: 3rd Stone from the Sun

Re: New geo-11 driver

Post by The_Nephilim »

OK If you would like I can start a Geo11 thread for Assetto Corsa as I have that one and we can discuss it there.. not to clog this thread with direct game fixes ok..
Intel i7 10700K @ 5.1 GHZ / ASRock Phantom 4 AC/4 Z590 Motherboard / G. SKILL Trident Z 64GB - 4000mhz / eVGA 2080Ti 11gb / SoundBlaster Z / HP Reverb G2 / HOTAS Cougar / Thrustmaster MFD's / Buttkicker Gamer 2 / :shutter
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

The_Nephilim wrote: Sat Jul 30, 2022 10:59 pm OK If you would like I can start a Geo11 thread for Assetto Corsa as I have that one and we can discuss it there.. not to clog this thread with direct game fixes ok..
I may have found the issue. I edited my post above...
User avatar
The_Nephilim
Diamond Eyed Freakazoid!
Posts: 764
Joined: Sat Dec 22, 2007 3:38 am
Location: 3rd Stone from the Sun

Re: New geo-11 driver

Post by The_Nephilim »

spin1 wrote: Sat Jul 30, 2022 10:57 pm
The_Nephilim wrote: Sat Jul 30, 2022 10:38 pm which games did you try? I just tried Assetto Corsa and it works fine in Geo11.. I dont have a 3080 but it should not matter but IDK??
Assetto Corsa, Dirt Rally 1, Dirt Rally 2.0, Dirt 4, Project Cars 1, Project Cars 2, RFactor 2

I knew it couldn't have just been a coincidence. The only 2 games that work (but with broken 3D) are Project Cars 2 and Dirt Rally 2.0. Guess which games are the only games that didn't have any 3D Fixes applied to them? Project Cars 2 and Dirt Rally 2.0. Guess what happened when I applied the 3D Fix to Dirt Rally 2.0 (then re-installed Geo-11)? 3D didn't work anymore, the game only ran in 2D mode.

Conclusion: The 3D fixes are breaking Geo-11 and making the vast majority (if not all) games only work in 2D mode...At least when using Geo-11 in nvidia_dx9 output mode.
Well I would try and convert the DX9 games to DX11 with DGVooDoo2 and try that route.. I had much success with converting DX9 games to dx11 and running in Helixvision..
Intel i7 10700K @ 5.1 GHZ / ASRock Phantom 4 AC/4 Z590 Motherboard / G. SKILL Trident Z 64GB - 4000mhz / eVGA 2080Ti 11gb / SoundBlaster Z / HP Reverb G2 / HOTAS Cougar / Thrustmaster MFD's / Buttkicker Gamer 2 / :shutter
spin1
Cross Eyed!
Posts: 141
Joined: Tue Mar 31, 2020 5:07 pm

Re: New geo-11 driver

Post by spin1 »

The_Nephilim wrote: Sat Jul 30, 2022 11:08 pm
spin1 wrote: Sat Jul 30, 2022 10:57 pm
The_Nephilim wrote: Sat Jul 30, 2022 10:38 pm which games did you try? I just tried Assetto Corsa and it works fine in Geo11.. I dont have a 3080 but it should not matter but IDK??
Assetto Corsa, Dirt Rally 1, Dirt Rally 2.0, Dirt 4, Project Cars 1, Project Cars 2, RFactor 2

I knew it couldn't have just been a coincidence. The only 2 games that work (but with broken 3D) are Project Cars 2 and Dirt Rally 2.0. Guess which games are the only games that didn't have any 3D Fixes applied to them? Project Cars 2 and Dirt Rally 2.0. Guess what happened when I applied the 3D Fix to Dirt Rally 2.0 (then re-installed Geo-11)? 3D didn't work anymore, the game only ran in 2D mode.

Conclusion: The 3D fixes are breaking Geo-11 and making the vast majority (if not all) games only work in 2D mode...At least when using Geo-11 in nvidia_dx9 output mode.
Well I would try and convert the DX9 games to DX11 with DGVooDoo2 and try that route.. I had much success with converting DX9 games to dx11 and running in Helixvision..
??? None of those games are DX9. They're all DX11 already.

The issue I posted above is about Geo-11 seeming to not work whenever 3D Fixes are applied. Whenever I uninstalled the 3D Fixes (or didn't have them to begin with) then Geo-11 3D worked...3D Fixes seem to be breaking Geo-11.
User avatar
The_Nephilim
Diamond Eyed Freakazoid!
Posts: 764
Joined: Sat Dec 22, 2007 3:38 am
Location: 3rd Stone from the Sun

Re: New geo-11 driver

Post by The_Nephilim »

well you said you are using nvidia_dx9 output?? I thought that was only for a dx9 game.. well then start a GEO-11 thread on those titles and we can get you fixed up.. just put in the Title "Geo-11 such and such 3D fix" and we can get you setup..
Intel i7 10700K @ 5.1 GHZ / ASRock Phantom 4 AC/4 Z590 Motherboard / G. SKILL Trident Z 64GB - 4000mhz / eVGA 2080Ti 11gb / SoundBlaster Z / HP Reverb G2 / HOTAS Cougar / Thrustmaster MFD's / Buttkicker Gamer 2 / :shutter
BazzaLB
Binocular Vision CONFIRMED!
Posts: 219
Joined: Mon Sep 16, 2019 8:53 am

Re: New geo-11 driver

Post by BazzaLB »

The_Nephilim wrote: Sat Jul 30, 2022 11:36 pm well you said you are using nvidia_dx9 output?? I thought that was only for a dx9 game.. well then start a GEO-11 thread on those titles and we can get you fixed up.. just put in the Title "Geo-11 such and such 3D fix" and we can get you setup..
this is a misconception. nvidia_dx9 output mode has NOTHING to do with DX9 game. Its just the render path that geo-11 can use. Its the ONLY path I believe that is available for those of us with later drivers to use. I use it with DX11 games. It works perfectly with Wreckfest as just one example among many.
The_Nephilim wrote: Sun Jul 31, 2022 12:00 am then what is it exactly?? I dont get it.. is it outputting the game to dx9 mode or something?
No, its just the internals of the nvidia driver that allows outputting Frame-sequential (Frame Packed?) output to 3DVision monitors (or in my case 3DTVPlay). Geo-11 just makes use of it by calling it directly passing its buffers. The actual finer technical details I am not 100% on, just the approximate method. The game is still running DX11. geo-11 only supports dx11. There is no Dx11 -> dx9 conversion, its just the "I now need to render Frame Sequential, lets use the existing drivers nvidia_dx9 mode for that". Those of us with later drivers (516.79) do not have nvidia_dx11 available to us as Nvidia broke that render path in later drivers but left the "nvidia_dx9" render path in tact, but we can still play DX11 games in 3DVision using nvidia_dx9 output simply because that has not been broken in the latest drivers.

I hope that makes sense. I dont know how to explain it any better.

People with drivers 452.06 and below can use nvidia_dx11 output as well. It supports windowed mode I believe, the dx9 path does not as thats only fullscreen , so they are different, but when it comes to full screen Frame Sequential, then either path would do and forunately for Geo-11, nvidia did not break the nvidia_dx9 render path in latest drivers, otherwise we would not be able to use 3DVision output in later drivers.

Also, when we inject 3DVision into our drivers, its version 425.xx which does not required the special hack I believe, hence why that is also not a problem with later drivers.
11900K/3080 - Vive Pro - Sony 3DTV
Post Reply

Return to “Nvidia 3D Vision Fixes, Solutions and Troubleshooting”