Brothers in Arms: Hell's Highway

Post your recommended stereoscopic 3D separation/convergence settings along with game performance recommendations.
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subwoofa
Two Eyed Hopeful
Posts: 57
Joined: Tue Mar 13, 2007 12:44 pm

Brothers in Arms: Hell's Highway

Post by subwoofa »

I ran this in Windowed mode, because the screen gets stretched horizontally for some reason.
It's still stretched a little bit but not as bad as fullscreen.

I also run this through the 3D Fix Manager tool, but I don't know if it helps or not. I just always do this.

Some artifacts, but the worst is the shadows. So, like my old Velvet Assassin fix, I changed the shadow shader.

D:\Program Files (x86)\Steam\steamapps\common\Brothers in Arms Hells Highway\Engine\Shaders\ShadowProjectionVertexShader.usf

Code: Select all

/*=============================================================================
	ShadowProjectionVertexShader.usf: Vertex shader for projecting a shadow depth buffer onto the scene.
	Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
=============================================================================*/

#include "Common.usf"

void Main(
	in float4 InPosition : POSITION,
	out float4 OutScreenPosition : TEXCOORD0,
	out float4 OutPosition : POSITION
	)
{
	float nw;
	OutPosition = OutScreenPosition = MulMatrix(ViewProjectionMatrix,InPosition);
	if (OutPosition.z<=0.0)
	{
		OutPosition.z = 100.0;
	}
	nw = OutPosition.w * 1.5;
	OutPosition.z = OutPosition.z / nw;
	OutPosition.x = OutPosition.x / nw;
	OutPosition.y = OutPosition.y / nw;
	OutPosition.w = 1.0;
}
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