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Borderlands 2 W10 solution

Posted: Mon Sep 13, 2021 6:21 am
by 3DNovice
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Re: Borderlands 2 W10

Posted: Mon Sep 13, 2021 7:27 am
by Lysander
yes, it was broken for me, too

Re: Borderlands 2 W10

Posted: Mon Sep 13, 2021 9:13 am
by 3DNovice
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Re: Borderlands 2 W10

Posted: Tue Sep 14, 2021 3:58 am
by 3DNovice
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Re: Borderlands 2 W10

Posted: Tue Sep 14, 2021 4:09 am
by 3DNovice
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Re: Borderlands 2 W10 solution

Posted: Tue Sep 14, 2021 5:53 am
by Lysander
Oh, cool, I will try that later today

Re: Borderlands 2 W10 borked

Posted: Wed Sep 15, 2021 4:57 am
by 3DNovice
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Re: Borderlands 2 W10 borked

Posted: Wed Sep 15, 2021 6:12 am
by Lysander
Didnt work for me with Epic version. If I launched Borderlands2.exe, the game crashed with some message about Epic having to run. I launched it from Epic but the shadows were broken.

Re: Borderlands 2 W10

Posted: Wed Sep 15, 2021 1:06 pm
by DJ-RK
3DNovice wrote: Tue Sep 14, 2021 3:58 am I completely forgot that Helix had also made an injector version.

Guess what...It works!!
Ok, so when you say "it works" do you mean you specifically tried with Borderlands 2 and got it working? Because the last time I tried...
Lysander wrote: Wed Sep 15, 2021 6:12 am Didnt work for me with Epic version... shadows were broken.
... was my end result as well. (Steam version, though)

I was aware that Helix had the Lua scripting engine for Dx9 fixes, but I wasn't aware it worked here. I'm pretty sure I tried, though, because I tried a few different approaches to get BL2 working again, but couldn't get anything working again. My recollection and/or assumption was that the fix was pretty barebones because BL2 was one of the few games where the built in Nvidia stereo support in the UE3 engine fully worked (by turning on the AllowNvidiaStereo3D=True flag, or something like that, in one of the .ini files, and somehow I believe that functionality got broken during the Battle for Sanctuary DLC update.

Anyways, would be curious to confirm if "it works" refers to the BL2 fix, or if you were just generally referring to the injector version of the tool?

Re: Borderlands 2 W10

Posted: Wed Sep 15, 2021 1:41 pm
by 3DNovice
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Re: Borderlands 2 W10 borked

Posted: Wed Sep 15, 2021 1:43 pm
by 3DNovice
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Re: Borderlands 2 W10 see post 10

Posted: Wed Sep 15, 2021 5:03 pm
by mercier1200
Hi,
I did see your post and remembered that I got it working last year using the original fix.

I used the good old technique of “download an older steam version”. Gearbox have indeed broke the fix a while back and getting and older version works perfectly.

You simply have to find the right manifest using steamDB an then download it via DepotDownloader and finally copy it in your game directory.

However, no possibility to play online with this solution.

Hope it can help someone

Re: Borderlands 2 W10 see post 10

Posted: Wed Sep 15, 2021 5:38 pm
by 3DNovice
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Re: Borderlands 2 W10 see post 10

Posted: Wed Sep 15, 2021 5:51 pm
by mercier1200
Yes, I personally don’t understand the behaviour of steam auto-update.

Sometimes you have to play in offline mode, but sometimes auto-update will never bother you (i presently play Hollow Night that way without issue).

From my memory, BL2 also never ask me anything.

Re: Borderlands 2 W10 see post 10

Posted: Thu Sep 16, 2021 6:59 am
by 3DNovice
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Re: Borderlands 2 W10 see post 10 and 12

Posted: Fri Sep 17, 2021 7:59 am
by 3DNovice
...l.

Re: Borderlands 2 W10 solution

Posted: Fri Oct 01, 2021 9:11 pm
by 3DNovice
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Re: Borderlands 2 W10 solution

Posted: Thu Mar 24, 2022 7:24 pm
by mikear69
In anticipation of the new Tiny Tina game coming out, I thought I would do the BL2 Tiny Tina DLC first. Fired up BL2 and shadows did not work, and in fact were changing with convergence. I tried most of the stuff above, but aside from disabling shadows I could not get a game running with working shadows.

So I went into the shader code and was able to fix the shadows at source - the original fix only had a vertex shader fix, and I think it was causing the convergence dependence as well, so I fixed that, then I found and fixed the pixel shader as well. I am on 452.06 with modded driver (from 3DFM), Windows 10 21H1, and I used the Batman Arkham City profile, as recommended above. I did not change anything else, all eqzitara's original code is in there except the shadows vertex shader which I changed (I used the 'hidden' cross-hair version), and it works with the same helix dll in the original fix.

One remaining weird thing is that when you start the game (and in my case every time), the shadows are wrong, so you need to turn the separation wheel on the pyramid up and down and then they will "snap" into place. I fast travelled to the Tiny Tina DLC and shadows were all fine there as well, so I am assuming the fix should cover all levels. You can also set FOV to max, though you end feeling like a 6" mouse unless you lower the convergence somewhat.

I can't update the original fix, but link here to a zipped up ShaderOverride folder https://www.dropbox.com/s/w1c79nxddcrwe ... e.rar?dl=0.

Re: Borderlands 2 W10 solution

Posted: Sat Mar 26, 2022 7:43 pm
by Lysander
Oh wow, super cool! Thank you so much for fixing those pesky shadows and awesome it worked for Tina dlc as well, good to have those 2 back in 3d :)

Re: Borderlands 2 W10 see post 10

Posted: Fri Mar 01, 2024 12:32 am
by sarahlly
mercier1200 wrote: Wed Sep 15, 2021 5:03 pm Hi,
I did see your post and remembered that I got it working last year using the original fix.

I used the good old technique of “download an older steam version”. Gearbox have indeed broke the fix a while back and getting and older version works perfectly.

You simply have to find the right manifest using steamDB an then download it via DepotDownloader and finally copy it in your game directory.

However, no possibility to play online with this solution.

Hope it can help someone
Meaningful. If you have a link it will be better for everyone.

Re: Borderlands 2 W10 solution

Posted: Fri Mar 01, 2024 1:19 am
by 3DNovice
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Re: Borderlands 2 W10 solution

Posted: Fri Mar 15, 2024 1:35 am
by 3DNovice
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