![Image](https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/control-nvidia-dlss-2-0-update/deliver-us-the-moon-nvidia-dlss-2-0-performance-boost-850px.jpg)
![Image](https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/control-nvidia-dlss-2-0-update/control-3840x2160-ray-tracing-nvidia-dlss-2.0-performance-mode-performance.png)
Most people have native 1080p displays that can DSR to 4k - Imagine playing DSR4K at the performance of 1080p native - now you can! DLSS@1080p or even DLSS@720p can be used to give amazing image quality at DSR4k at a native 1080p performance cost, with perfect antialiasing and crisp textures. I have tried this with Control, a long time ago, but can't remember my results.
Example of performance gains in a video: https://www.youtube.com/watch?v=Jy0CfjTAQxg
DLSS 2.2 has just been released. AMD have also released their own version as an open standard. It is DX11 and DX12 and Vulkan, though I am not familiar with the differences or caveats. It is clear however that DLSS is going to be a huge factor in games going forward.
With most of us 3D vision gamers having a hard ceiling of a 2080Ti, could we use DLSS to give us performance improvements going into the future?
Has anyone tried DLSS in any games with 3D vision? Results?
Please pardon my ignorance - I thought we could all get a better understanding of where we stand if I made a thread about it. I know Helifax has been doing godlike things with his wrapper/driver, but that is about the extent of my knowledge as far as DLSS goes...
![Smile :)](./images/smilies/icon_e_smile.gif)