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Elex 2 announced - DX11

Posted: Thu Jun 17, 2021 8:01 am
by Lysander
Another RPG we should be able to enjoy in 3D :)

https://store.steampowered.com/app/900040/ELEX_II/

Re: Elex 2 announced - DX11

Posted: Thu Jun 17, 2021 8:15 am
by skyrimer
I have the first one waiting in my backlog of shame, yet since i'm a big fan of gothic style games i'm glad there's a sequel coming, and that the first one was succesful enough to grant it's development.

Re: Elex 2 announced - DX11

Posted: Thu Jun 17, 2021 12:30 pm
by Blacksmith60
skyrimer wrote: Thu Jun 17, 2021 8:15 am I have the first one waiting in my backlog of shame, yet since i'm a big fan of gothic style games i'm glad there's a sequel coming, and that the first one was succesful enough to grant it's development.
Same here, and I not quite sure how it ended there :P

Re: Elex 2 announced - DX11

Posted: Fri Jun 18, 2021 3:04 am
by Losti
Same here:-)

Re: Elex 2 announced - DX11

Posted: Sat Jun 19, 2021 5:47 am
by 3DNovice
They need a Risen 4

I'm surprised that Bound by Flame never received a community fix

Re: Elex 2 announced - DX11

Posted: Sat Jun 19, 2021 4:22 pm
by Losti
3DNovice wrote: Sat Jun 19, 2021 5:47 am I'm surprised that Bound by Flame never received a community fix
Because its bad rated that no shader hacker is interested in :-)

Re: Elex 2 announced - DX11

Posted: Mon Mar 14, 2022 9:34 am
by Losti
Ok got the main issue preventing a fix to sort out things to work today, by fixing the one eye white wall on the left eye.

So i am on it, but i can promise this will NOT be a quick one and i am very limited of time for side projects right now, but i am working on this, just want to let you know....

Perormance is HORROR with latest migoto and with 3.14 i have huge issues again so.... lets see...

Re: Elex 2 announced - DX11

Posted: Tue Mar 15, 2022 1:46 am
by Skawen
Amazing news, hope You can sort out issues with performance & take all the time You need, it's good to know that You are looking in to this one.

Re: Elex 2 announced - DX11

Posted: Tue Mar 15, 2022 6:54 am
by whyme466
Thanks for looking at Elex 2, Losti! The game gets very good user reviews. We really appreciate your contributions to the original Elex game, and the incredible consistent quality of your work. We value ANY time you spend with this unique game engine.

Re: Elex 2 announced - DX11

Posted: Tue Mar 15, 2022 8:52 am
by Losti
whyme466 wrote: Tue Mar 15, 2022 6:54 am Thanks for looking at Elex 2, Losti! The game gets very good user reviews. We really appreciate your contributions to the original Elex game, and the incredible consistent quality of your work. We value ANY time you spend with this unique game engine.
Thy but the first Elex fix was made by MX2 not me :-)

Re: Elex 2 announced - DX11

Posted: Tue Mar 15, 2022 11:46 am
by Losti
OK ill make it short:

Seems that we need a special MIGOTO version for this one, seems we need some PRO from the devs and I don't except that this will happen those times:

1. Using Migoto 1.3.16 (latest) I am able to fix the main one eye rendering issue, BUT: if fixed or not, the game drops down to 10-15 FPS very often!
2. Using Migoto 1.3.14 I am NOT able to fix the main one eye rendering issue, BUT: if fixed or not, the game has perfect FPS! ==> This is related to the nvapi64.dll, because using the nvapi64.dll from 1.3.16 FPS drops occurs again, but main one eye rendering is fixed, using nvapi64.dll from 1.3.14, FPS is cool but main one eye rendering issue unfixed ==> I HAVE TRIED to do this for 1.3.14 today about 4 hrs., no single progress, so I think 1.3.14 DO NOT support stereorize UAVs or make other things prevent this...NOT SURE but it do not work with many things I have tried.
3. The game has strange behavior in stereorize/monorize things, I am pretty sure this can be handled, I have seen those things in other games, starting a game or loading a game all is ok, do it again, broken, a bit random, but all this was related to Stereo/Mono RenderTargets or UAVs but:

MAIN ISSUE is the performance if I want to use the 1.3.16 Migoto Version that let me fix the main one eye rendering issue

==> MEANS: After 2 Days of testing/trying I am pretty sure, that this Game can only be fixed, if we can get a special Migoto version for this one. ELEX1 do NOT have this issues, the engine is similar but seems different in some points. There are some strange things going on in the background that mainly exceeds my understanding of shader hacking and I am pretty sure this is related to the things being done with MONO/STEREO-rization where handled by 3DMigoto.

EVEN if I try to make the things right based on MIGOTO 1.3.16, I CANNOT fix the performance and the EFFORT for fixing things will not being done within some hrs. and if the game drops in not heavy areas to 10-15 FPS, its not worth the effort here :o :o :o :o :o

So far soo bad :woot :woot :woot :woot :woot :woot :woot

Re: Elex 2 announced - DX11

Posted: Sat Aug 06, 2022 4:17 am
by ZeGURU69
Hi Losti,

With the release of geo-11 drivers it might be interesting to see if these drivers fix performance issues with Migoto 1.3.16 ?

Re: Elex 2 announced - DX11

Posted: Sat Aug 06, 2022 9:17 am
by Losti
ZeGURU69 wrote: Sat Aug 06, 2022 4:17 am Hi Losti,

With the release of geo-11 drivers it might be interesting to see if these drivers fix performance issues with Migoto 1.3.16 ?
Its allready fixed in the main place, but i dont have time to check/fix the last things and check/fix the things in geo11 yet. But ill do! I am buissy a bit. May be at the end of the year, not sure. But for sure it will come :woot :3D

And Yes, issues with performance are fixed with GEO11 to a playable state....

Re: Elex 2 announced - DX11

Posted: Mon Aug 08, 2022 3:30 am
by ZeGURU69
Losti wrote: Sat Aug 06, 2022 9:17 am
ZeGURU69 wrote: Sat Aug 06, 2022 4:17 am Hi Losti,

With the release of geo-11 drivers it might be interesting to see if these drivers fix performance issues with Migoto 1.3.16 ?
Its allready fixed in the main place, but i dont have time to check/fix the last things and check/fix the things in geo11 yet. But ill do! I am buissy a bit. May be at the end of the year, not sure. But for sure it will come :woot :3D

And Yes, issues with performance are fixed with GEO11 to a playable state....
Great, thanks for the info! It is greedy in 2D, I drop towards 45 fps in 1440p in certain areas with a 2080 ti.

Re: Elex 2 announced - DX11

Posted: Tue Aug 09, 2022 1:02 am
by Skawen
Wow!

My hope was lost, when first announcement from Losti came, but today You made my day & now only what left is to wait, but knowing that fix will come one day is more than enougth!

Thank You Losti for continuous support :)

P.S. How was WGT this year ?