The Room, Room Two, Room Three, Room 4: Old Sins

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djb
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The Room, Room Two, Room Three, Room 4: Old Sins

Post by djb »

Old Sins just came out, so went back and replaying the previous.

https://store.steampowered.com/app/1361 ... _Old_Sins/

With just a couple tweaks, these all run just about perfect in 3D out of the box.

All Unity, so added the usual launch parameter "-window-mode exclusive" to all the games.

The Room - Max out all the Graphics settings, then, turn Shadows OFF

The Room Two - 3D wouldn't kick in, alt-tab, alt-enter, etc, to begin with so I -
- Checked - Disable fullscreen optimizations on game exe, the game repeatedly crashes
- UN Checked - Disable fullscreen optimizations on game exe, 3D works!
- Turn Ambient Occulsion - OFF

The Room Three - Set Ambient Occlusion to Off

The Room 4: Old Sins - Set Effects to Medium

Tested on both OS in Signature

Edit:

Oops, I missed 4everAwake's fix for "The Room"'
http://helixmod.blogspot.com/2014/07/the-room.html
Turn the Shadows back ON :)
Lysander
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Re: The Room, Room Two, Room Three, Room 4: Old Sins

Post by Lysander »

Nice, thanks for letting us know.
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3DNovice
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Re: The Room, Room Two, Room Three, Room 4: Old Sins

Post by 3DNovice »

You forgot one of The Room games :P
(I've only played the first and hope to play the VR version soon)

The Room VR: A Dark Matter
https://store.steampowered.com/app/1104 ... rk_Matter/

And BTW, these devs do have one more game, it's also VR
Omega Agent https://store.steampowered.com/app/461500/Omega_Agent/
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djb
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Re: The Room, Room Two, Room Three, Room 4: Old Sins

Post by djb »

3DNovice wrote: Sat Feb 27, 2021 4:50 pm You forgot one of The Room games :P
(I've only played the first and hope to play the VR version soon)

:D Me too! Didn't know about Omega. Your diversity on 3d topics continues to amaze me, Thank You.
BazzaLB
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Re: The Room, Room Two, Room Three, Room 4: Old Sins

Post by BazzaLB »

Hey, thanks for the heads up. I have played all the previous games in 3DVision and the VR one obviously in VR. I love these types of games in 3D/VR. Your post prompted me to go buy this immediately :) I am going to use the Unity Universal Fix.
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djb
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Re: The Room, Room Two, Room Three, Room 4: Old Sins

Post by djb »

BazzaLB wrote: Sun Feb 28, 2021 9:47 pm Hey, thanks for the heads up. I have played all the previous games in 3DVision and the VR one obviously in VR. I love these types of games in 3D/VR. Your post prompted me to go buy this immediately :) I am going to use the Unity Universal Fix.
Ya, I tried the Unity fix to begin with and the game kept crashing (Room 4). Just tried the Unity fix again, and it works...lol. I don't know what I did different, as used the Unity20171_DHR line in the ini both times. Still had to put Effects at Med though.

Also, heads up, the mouse is at screen depth on all these.
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Losti
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Re: The Room, Room Two, Room Three, Room 4: Old Sins

Post by Losti »

djb wrote: Mon Mar 01, 2021 9:21 pm
BazzaLB wrote: Sun Feb 28, 2021 9:47 pm Hey, thanks for the heads up. I have played all the previous games in 3DVision and the VR one obviously in VR. I love these types of games in 3D/VR. Your post prompted me to go buy this immediately :) I am going to use the Unity Universal Fix.
Ya, I tried the Unity fix to begin with and the game kept crashing (Room 4). Just tried the Unity fix again, and it works...lol. I don't know what I did different, as used the Unity20171_DHR line in the ini both times. Still had to put Effects at Med though.

Also, heads up, the mouse is at screen depth on all these.
You should be able to push the mouse into depth with this:

1. uncomment the mouse ini line in d3dx.ini:
;include = ShaderFixes\mouse.ini by removing the ";" infront of the line

2. Add this to the key section in d3dx.ini

Code: Select all

;;;;;;;;;;;;;;;;;;;;;;;HUD DEPTH KEY;;;;;;;;;;;;;;;;;
[Key_HudDepth]
key = VK_DIVIDE
x20=0.1, 0.2, 0.3, 0.4, 0.5, 0.6
type=cycle
;;;;;;;;;;;;;;;;;;;;;;;HUD DEPTH KEY;;;;;;;;;;;;;;;;;
3. Download and extract this to the ShaderFixes folder: https://losti.s3.amazonaws.com/MouseDepth.7z

4. use VK_DIVIDE key in game to cycle mouse depth.
3DNovice
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Re: The Room, Room Two, Room Three, Room 4: Old Sins

Post by 3DNovice »

3DNovice wrote: Sat Feb 27, 2021 4:50 pm The Room VR: A Dark Matter
https://store.steampowered.com/app/1104 ... rk_Matter/
This is currently 50% off on Steam
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WickedScav
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Re: The Room, Room Two, Room Three, Room 4: Old Sins

Post by WickedScav »

Losti wrote: Mon Mar 15, 2021 6:52 am You should be able to push the mouse into depth with this:

1. uncomment the mouse ini line in d3dx.ini:
;include = ShaderFixes\mouse.ini by removing the ";" infront of the line

2. Add this to the key section in d3dx.ini

Code: Select all

;;;;;;;;;;;;;;;;;;;;;;;HUD DEPTH KEY;;;;;;;;;;;;;;;;;
[Key_HudDepth]
key = VK_DIVIDE
x20=0.1, 0.2, 0.3, 0.4, 0.5, 0.6
type=cycle
;;;;;;;;;;;;;;;;;;;;;;;HUD DEPTH KEY;;;;;;;;;;;;;;;;;
3. Download and extract this to the ShaderFixes folder: https://losti.s3.amazonaws.com/MouseDepth.7z

4. use VK_DIVIDE key in game to cycle mouse depth.
I tried this fix but it doesn't seem to have any effect on the mouse cursor, still at screen depth. Might be doing something wrong though....
3DNovice wrote: Sun Jul 11, 2021 4:50 pm This is currently 50% off on Steam
Thanks for the info! Bought them all now during this sale :)
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Losti
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Re: The Room, Room Two, Room Three, Room 4: Old Sins

Post by Losti »

than the mouse courser is a software courser drawed by shader files. You need to hunt the VS and push it into depth. A Tutorial is here in the forum, if you cant find it check the guides at helix mod blog, there is a link. But its not unusual that this shader will also push more than the mouse into depth.
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