Weird black ghosting using 3Dmigoto vs Helixmod?

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gold
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Weird black ghosting using 3Dmigoto vs Helixmod?

Post by gold »

Using Helixmod and Nvidia 3D the 3d in the game is perfect:

Image


But the remaster (which I have to run using 3dMigoto because there is no Helixfile yet) shows strange black shadows? (check the spherical lights).

Image


How can I fix this?
3DNovice
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Re: Weird black ghosting using 3Dmigoto vs Helixmod?

Post by 3DNovice »

The first game was dx9 and Helixmod only works in dx9.

The remaster must be dx11,if 3Dmigoto is engaging.

To fix that? Learn to be a shaderhacker.

Start with the youtube videos I linked in the other thread.

Or be patient and someday, a fix may be made by one of the shaderhackers.
3DNovice
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Re: Weird black ghosting using 3Dmigoto vs Helixmod?

Post by 3DNovice »

A layman incomplete guide to disabling that effect can be found at
https://www.nvidia.com/en-us/geforce/fo ... abling-fi/
bo3bber
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Re: Weird black ghosting using 3Dmigoto vs Helixmod?

Post by bo3bber »

What's happening there is that the light globes are drawn with multiple layers of textures, and only the first layer is stereoized. The other layers need to match in order to produce the right image.

The DX9 fix does this already, as part of its fix.

Since you switch to DX11, that is not automatically fixed, and a ShaderHacker needs to find the shader and fix the Vertex position for the other texture layer. There are hundreds of example of this being done in different game fixes.

Non-trivial to understand and figure out, but play with some games that have fixes, maybe using same game engine, and see how it looks with no fix. Then how it looks with the fix, and you can find an example of how this is done.

It can be hard to understand how to make it all work- but deeply satisfying when you succeed.
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