article wrote:It determines your body's positioning with the help of a stereoscopic 3D camera. Oliver Kreylos' video (inadvertently) demonstrates the importance and quantity of extra information provided by a second camera view
It's not a stereoscopic camera, there are 3 cameras in Kinect, the first one is RGB and captures colored pixels, the two others are monochrome and are used to evaluate depth based on the image produced by a laser projecting interference patterns.
article wrote:If 2D+depth was shown on camera, we theorize that straight on, it would look the same as this video. However, when the camera is rotated, the objects would be on different depth plains and appear as paper thin elements - like a deck of cards standing up on a table. It's this lack of visual information that makes it difficult for 2D+Depth to have convincing out of screen effects. Is it worth the trade off in performance? Share your thoughts!
I really don't see what you're wanting to say here. Are you saying thar Kinect should produce a cardboard effect or not ? And why did you talk about the cardboard effect in the first place, what does it have to do with the subject ?
article wrote:UPDATE! On closer inspection, while there are two cameras with Kinect, they aren't equal resolution. One is 640X480, and one is 320X240. The 320X240 unit is used for the depth information capture, and it is offset from the first. So let's leave it to the MTBS membership to decide. Is Kinect in fact 2D+depth and is this article's theory wrong? Or is it more a true stereoscopic 3D capture device? How do you differentiate?
From Wikipedia, the three (and not two) cameras have all a 640x480 resolution. The technique used is 2D + depth, the pixel colors only come from the RGB camera, the monochrome cameras are used to record depth only.
And btw, this has nothing to do with stereo game drivers, both are called 2+depth but they only have that in common. Kinect is a recording solution, the technology used in Crysis 2 is a rendering solution.