cybereality wrote:Yeah, I am also very much interested in 1080P60 support on HDMI 1.4a. I am not sure I will bother buying a TV unless it has this support. I would also like to see if PC monitor manufacturers can start supporting a standard for shutter glass sync support. We already had the VESA 3-pin standard, I don't know why the industry has abandoned it. BitCaulden had a decent solution, but it seems like they fell off the face of the earth. It would be nice if these companies can come up with something that would work with both Nvidia 3D Vision and AMD HD3D. Maybe if PC monitors would implement HDMI 1.4a, then we would have standard interoperability. But again, we need to move away from proprietary glasses that only work for one brand under certain conditions. And I wouldn't want PC gamers to loose the 1080P@120Hz mode they now enjoy, so some provision would have to be made to allow this support (or even greater, in the case of Nvidia 3D Vision Surround or AMD Eyefinity HD3D). Also, in terms of 3D HDTVs I'd like to know if any effort is being made to standardize the IR protocol for wireless shutter glasses. This is a big deal and I don't think 3D is going to go mainstream with mass confusion like this.
IMO, having glasses controlled by the computer and trying to sync them up with a monitor is flawed. I think there is much less confusion having monitors which control the glasses.
Now that we have a properly defined interface for devices to communicate the 3D image (HDMI 1.4), it makes sense to have th monitor interpret this and display it in it's own way. That way, you don't have to worry if the glasses will be compatible with the display... Buy a samsung 3D TV and samsung 3D glasses and they will work so long as you send it correct HDMI 1.4 3D image. The TV should know which eye is being shown to the user to keep the sync correct.