iZ3D Developing New QA Mechanism

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PressBot
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iZ3D Developing New QA Mechanism

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A critical part of stereoscopic 3D driver development is bug and anomaly checking.  Imagine testing the same scene on several test machines with each driver release!  In addition to being both a time consuming and tedious process, it’s clear that a lot of errors still slip through the cracks.

iZ3D is developing a new technique for doing this effectively.  Stereoscopic 3D drivers work by capturing DirectX API calls while a game is being played, adding a second camera view where none previously existed, and passing the complete left and right view to the display.  What iZ3D plans to do is create DirectX API dumps so a segment of game play can be recreated and tested on a whim by reading through a DirectX API dump file.  If handled correctly, instead of taking hours to retest a game, a whole batch of titles can be tested in minutes.
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Neil
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iZ3D Developing New QA Mechanism

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The following is an excerpt of a blog article.  Read Full Article

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A critical part of stereoscopic 3D driver development is bug and anomaly checking.  Imagine testing the same scene on several test machines with each driver release!  In addition to being both a time consuming and tedious process, it’s clear that a lot of errors still slip through the cracks.

iZ3D is developing a new technique for doing this effectively.  Stereoscopic 3D drivers work by capturing DirectX API calls while a game is being played, adding a second camera view where none previously existed, and passing the complete left and right view to the display.  What iZ3D plans to do is create DirectX API dumps so a segment of game play can be recreated and tested on a whim by reading through a DirectX API dump file.  If handled correctly, instead of taking hours to retest a game, a whole batch of titles can be tested in minutes.

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