![Image](http://mtbs3d.com/gallery/albums/userpics/10002/normal_DSCF6068.jpg)
Today we are doubling up the CES 2011 videos with two interviews from our visit to Sony's CES 2011 exhibit!
Read full article...
How is that so? Let's take a 1080p 3D Vision monitor for example, with 1080p60 per eye. That's 1920x1080x60 pixels per second per eye. In the case of the HMD - 1280x720x60 pixels per second per eye. The negative side of the shutter tech is the amount of light that each eye gets because, of course, (more than) half of the time each eye sees darknesscybereality wrote:People also forget that its per eye, so it ends up being about the same amount of pixel data as 1080P using shutter glasses.
Today we are doubling up the CES 2011 videos with two interviews from our visit to Sony's CES 2011 exhibit!