Not many replies here, I imagine that not many people play this game, and even fewer have an OLET setup.
I've started playing more, and it's one of the most interesting and exciting games I've ever played. Like Jurassic World Evolution before it, the game is in a league of its own, no competition. But that's a subject for another rant.
I just wanted to give some updates on my quest to make the game work in 3D with its original profile, and also to work in SLI.
In short: No luck!
Since I had no replies about how to approach profile changes I had to look it up myself on the net, and I found very interesting info discovered by DSS, Helifax and others, and kindly published by Bo3b at
http://wiki.bo3b.net/index.php?title=Dr ... e_Settings.
I could not believe the depths that you guys have gone to, investigating, testing and reverse engineering all this info! This is incredible, fascinating to read and apply it myself.
However, in this specific case it did not help much.
Here is what I tried:
A. Make the original Planet Zoo profile work in 3D. (by default it displays one eye only).
Starting from the notion that adding the game exe to Jurassic World Evolution profile works fine, I've tried:
1 - Replacing the most important profile flags in the Planet Zoo profile to make them the same values like the JWE profile
2 - Replacing individual flags in each important category, based on the feedback from Bo3b's blog.
3 - Adding the game exe to the JWE profile.
Only option 3 works.
I've had partial success with option 2, but the bet I could do was to have the game start in 3D but have some double imaging/ghosting. I switched several values in the categories important for this issue like StereoUseMatrix, but I could not fix this.
So I'm assuming that some of these flags only work in specific combinations, and that some of the flags are hidden and cannot be simply "copied" from one profile to another as I tried at point 1.
In any case, it was a worthwhile experience. I've learned a lot. I was surprised to discover scenarios in which the HUD was impacted by the convergence button, which is very interesting. And other things I had no idea were governed by those profile settings. So much to learn.
B. Make the game play in SLI.
Even when I attach the exe to the JWE profile, SLI doen not work well. The game gets washed out with brightness as if someone turned the gamma to max. Sometimes, when changing any graphical setting, the washing out is progressive, sometimes accompanied by flickering in one of the eyes.
I've tried changing values in field "SLI compatibility bits (DX1x)" one by one. There are many of them, I only managed to test about half. Unfortunately the results are only of the following varieties:
1 - Game has great SLI performance but is unplayable due to brightening wash-out
2 - no wash-out but performance does not seem to improve either
3 - no wash-out but performance drastically decreases
if anyone has gone through the same journey of discovery like me here, please let me know.
Specifically I would appreciate to find out:
1. Whether there are some specific flags which must be used in combination to force a game profile to display 3D correctly
2. Whether the SLI issue I'm encountering is doomed. Maybe some game simply do not allow SLI (strangely Planet Zoo uses the same Cobra engine as JWE, where SLI was working great).
Is it woth continuing my SLI flags testing? And moreover, must I also change the values in the other field underneath "SLI compatibility bits (DX1x)", simply called "SLI compatibility bits".
or is this one irrelevant?
I'm annoyed to be so stubborn! I should play the game instead of all these tests, you cannot believe how fun the game is, a geek/nerd/anal retentive/OCD/Aspergers syndrome paradise.
(I swear in one of the missions in the campaign I spent two days on a paused screen upon mission start, slowly solving every animal/habitat management problem they throw at you, as a complex puzzle. Once I unpaused the game many HOURS later, a totally derelict Zoo park with a bankrupt economy and full of protesters due to low animal wellfare magically turned into a profit powerhouse, ecological treasure, totally recovered and on the road to greatness. i really don't remember having this type of deep gameplay satisfaction in all my gaming years, something I've overcome only with my wits and the experience accumulated in the game so far).
But I'm glad I managed to put it down for a while, as it allowed me to learn a lot about our beloved 3D technology.