Tomb Raider : Underworld
Posted: Tue Nov 18, 2008 3:34 am
Ok, I've tried the demo and now the full game.
The game is simply great, but anyone who's a fan of Ms Croft or likes action-adventures will see that.
Now, for the more important issue at hand - the stereo 3d.
Over 28% separation the post-processing effects, which sadly include lightning - both over the surface and under water and also shadows go out of the picture, meaning that you get to swim in air, while when you are in open water is constrained by nothing and looks simply hideous. You have to get to a 4-digit number separation to get any depth from the usual perspective of a 3rd person game. Of course that doesn't cut it for cutscenes, but that's why you have different presets.
If you decide to lower your separation and take out only a few post-processing effects, the shadows get really nasty, appearing and dissapering, doubled and normal, they become more of a nuisance, so it's better if you turn them off. Another problem are misplaced bushes, trees and stuff. You may not notice that, because it appears on level 2 for the first time ( only level on the demo, btw) but the bushes and trees in the distance are not at the correct depth.
Hopefully the iz3d dev. team is going to look into this. I'll send feedback tickets when I've got the time, if anyone else wants to do it - thanks.
The game is simply great, but anyone who's a fan of Ms Croft or likes action-adventures will see that.
Now, for the more important issue at hand - the stereo 3d.
Over 28% separation the post-processing effects, which sadly include lightning - both over the surface and under water and also shadows go out of the picture, meaning that you get to swim in air, while when you are in open water is constrained by nothing and looks simply hideous. You have to get to a 4-digit number separation to get any depth from the usual perspective of a 3rd person game. Of course that doesn't cut it for cutscenes, but that's why you have different presets.
If you decide to lower your separation and take out only a few post-processing effects, the shadows get really nasty, appearing and dissapering, doubled and normal, they become more of a nuisance, so it's better if you turn them off. Another problem are misplaced bushes, trees and stuff. You may not notice that, because it appears on level 2 for the first time ( only level on the demo, btw) but the bushes and trees in the distance are not at the correct depth.
Hopefully the iz3d dev. team is going to look into this. I'll send feedback tickets when I've got the time, if anyone else wants to do it - thanks.