Dear Esther: Landmark Edition
Posted: Thu Mar 09, 2017 1:00 am
I stumbled across this game in my Steam library and thought I'd try to get it to work on my Oculus CV1. I saw that this had been accomplished with the previous version of the game, but now that it's been ported to Unity with some upgraded visuals, thought I'd post a thread here for it again.
So far, I've got the executable included in the XML file as a 32-bit program. The "Perception_Win32" program sees the game, seems to inject (starts with yellow border, then turns green when I launch the game), the rift fades out of its default location to black, then nothing on the headset, though the game continues to function as normal. Perception's manual's troubleshooting section suggests some command line operations for this, but either I failed to follow the steps properly or that isn't the problem. I should note, though, that I did have to include a time_delay on the XML to prevent the game crashing on launch.
Any suggestions what might be the issue?
So far, I've got the executable included in the XML file as a 32-bit program. The "Perception_Win32" program sees the game, seems to inject (starts with yellow border, then turns green when I launch the game), the rift fades out of its default location to black, then nothing on the headset, though the game continues to function as normal. Perception's manual's troubleshooting section suggests some command line operations for this, but either I failed to follow the steps properly or that isn't the problem. I should note, though, that I did have to include a time_delay on the XML to prevent the game crashing on launch.
Any suggestions what might be the issue?