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Help with time

Posted: Thu Dec 15, 2016 4:07 am
by MeteorFalling2
So one of the problems I am having is that the Pitch data on the Wiimote spikes when I move it too fast in either direction on the Yaw.

The solution I can think of is to average out the pitch values as the Wiimote moves. But, I do not know of any way to do that.

Can someone tell me how I would grab the Wiimote's pitch values every 2ms of time so I can create a list of these numbers to average out and then apply them to the mouse pitch movements.