Vireio 4.3 with HTC Vive = graphical problems!
Posted: Sun Nov 27, 2016 7:12 pm
Hi!
I just got a Vive and a new Windows 10 rig to run it. It works great and I've been trying to get other games to work with Vireio. I downloaded Vireio, followed the instructions to the letter, and I was able to get Shadows of Mordor and Alien Isolation to run inside of the Vireio cinema.
Sort of.
The thing is, it seems to inject correctly, but inside my headset as soon as the injection happens I see the 4 walls of the V. Cinema, but they jitter when I move my head even slightly. It's like they move a little bit and then snap back to where they should be, creating a nausea-inducing experience. For example, I see 2 sets of base stations: one set is the stationary pair I'm used to and another set overlaid on top of them move when I move my head and then immediately "snap back" to the positions of the stationary base stations.
Finally, clicking the MTBS3D round icon at the bottom next to "Vive - Desktop - Settings" causes everything to freak out visually. Panels are now askew at odd angles and color saturation is halved. It's hard to see and if I didn't already want to hurl, I do now!
Question: did I do something wrong with installation? I followed the manual that came with Vireio 4 alpha 3.
For Alien Isolation (a 32 bit profile):
I copied openvr.api.dll from C:\Games\Steam\steamapps\common\SteamVR\bin\win32 to C:\Games\Steam\steamapps\common\Alien Isolation
I disabled Steam Overlay and Desktop Game Theatre.
I ran Perception_Win32.exe
In the VIREIO PERCEPTION app, I chose "Alien: Isolation" and "OpenVR"
I clicked the large grey rectangle with the red border. The border turned yellow and a huge yellow window that read, "Neil's Messy Basement" appeared.
I started the game Alien Isolation from within Steam.
My image in my Vive headset changed to Vireio Cinema, and the visual problems I described above started. It's like the head tracking refresh is messed up a bit.
Please let me know if I'm doing something wrong, or if you're seeing the same problems with Vireio + HTC Vive.
Thanks!
I just got a Vive and a new Windows 10 rig to run it. It works great and I've been trying to get other games to work with Vireio. I downloaded Vireio, followed the instructions to the letter, and I was able to get Shadows of Mordor and Alien Isolation to run inside of the Vireio cinema.
Sort of.
The thing is, it seems to inject correctly, but inside my headset as soon as the injection happens I see the 4 walls of the V. Cinema, but they jitter when I move my head even slightly. It's like they move a little bit and then snap back to where they should be, creating a nausea-inducing experience. For example, I see 2 sets of base stations: one set is the stationary pair I'm used to and another set overlaid on top of them move when I move my head and then immediately "snap back" to the positions of the stationary base stations.
Finally, clicking the MTBS3D round icon at the bottom next to "Vive - Desktop - Settings" causes everything to freak out visually. Panels are now askew at odd angles and color saturation is halved. It's hard to see and if I didn't already want to hurl, I do now!
Question: did I do something wrong with installation? I followed the manual that came with Vireio 4 alpha 3.
For Alien Isolation (a 32 bit profile):
I copied openvr.api.dll from C:\Games\Steam\steamapps\common\SteamVR\bin\win32 to C:\Games\Steam\steamapps\common\Alien Isolation
I disabled Steam Overlay and Desktop Game Theatre.
I ran Perception_Win32.exe
In the VIREIO PERCEPTION app, I chose "Alien: Isolation" and "OpenVR"
I clicked the large grey rectangle with the red border. The border turned yellow and a huge yellow window that read, "Neil's Messy Basement" appeared.
I started the game Alien Isolation from within Steam.
My image in my Vive headset changed to Vireio Cinema, and the visual problems I described above started. It's like the head tracking refresh is messed up a bit.
Please let me know if I'm doing something wrong, or if you're seeing the same problems with Vireio + HTC Vive.
Thanks!