Questions about running non-native 3D games in VR
Posted: Mon May 23, 2016 5:55 am
I'm looking forward to VR to use with older not-natively-supported games. I'm not expecting full headtracking for everything, but what I'm hoping for will be to set up sort of a "virtual 3D cinema." So if I look ahead, I can see the game in 3D in front of me, but if I look to the side, it's like I'm in a theater. I think this would cut down on potential nausea (and being able to adjust my distance from the screen) and what games would still be compatible for 3D. Anyway, I have a few questions if anyone can help:
1. Right now there seems to be 3 main solutions for using VR on older games, Tridef, VorpX, and VireIO. Are these ONLY game-specific solutions, or will they work on any D3D 9 program as long as it's not doing something odd with the rendering?
2. If I had one of these installed, then tried to run another, will the software / drivers fight with each other? (not for the same game, just in general if I had one installed.)
3. How is the depth on these solutions? While I don't need headtracking, I do want deep, immersive 3D and not something that feels more flat like a popup book.
4. Besides inevitable game-specific glitches, is there anything else I should be concerned about for trying to play older games in 3D inside a VR headset?
I'm mostly just looking for specifics on each of these and possible suggestions. While of course this won't be as good as native VR content, I'm really hoping to relive a lot of older games in good 3D via the rift or vive. Any other commentary on this general topic is welcome.
1. Right now there seems to be 3 main solutions for using VR on older games, Tridef, VorpX, and VireIO. Are these ONLY game-specific solutions, or will they work on any D3D 9 program as long as it's not doing something odd with the rendering?
2. If I had one of these installed, then tried to run another, will the software / drivers fight with each other? (not for the same game, just in general if I had one installed.)
3. How is the depth on these solutions? While I don't need headtracking, I do want deep, immersive 3D and not something that feels more flat like a popup book.
4. Besides inevitable game-specific glitches, is there anything else I should be concerned about for trying to play older games in 3D inside a VR headset?
I'm mostly just looking for specifics on each of these and possible suggestions. While of course this won't be as good as native VR content, I'm really hoping to relive a lot of older games in good 3D via the rift or vive. Any other commentary on this general topic is welcome.