How to generate VR profile for League of Legends
Posted: Tue Apr 12, 2016 5:35 pm
I need to create a VR profile to render side-by-side images in League of Legends.
I tried to add an new entity in profiles.xml as follows:
<profile game_name="League of Legend" game_exe="League of Legends.exe" shaderModRules="" VRboostRules="" game_type="" />
But League of Legend crashed due to a memory access violation, and here is the log file of LoL. According to the document of Vireio Perception, I guess the root cause is that VRboost scans some wrong memory regions.
I have located the memory address used by the camera in League of Legend. However, I am not sure how to create the corresponding VR profile for League of Legend.
Any suggestions are highly appreciated. Thanks!
I tried to add an new entity in profiles.xml as follows:
<profile game_name="League of Legend" game_exe="League of Legends.exe" shaderModRules="" VRboostRules="" game_type="" />
But League of Legend crashed due to a memory access violation, and here is the log file of LoL. According to the document of Vireio Perception, I guess the root cause is that VRboost scans some wrong memory regions.
I have located the memory address used by the camera in League of Legend. However, I am not sure how to create the corresponding VR profile for League of Legend.
Any suggestions are highly appreciated. Thanks!