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It's Official -Oculus CV1 goes On Sale in 2016
Posted: Wed May 06, 2015 6:22 am
by mickman
Oculus Rift commercial version goes on sale 1st quarter 2016.. Finally a date is set.
Just glad I bought the DK2 .. That's a hell of a wait
Re: It's Official -Oculus CV1 goes On Sale in 2016
Posted: Wed May 06, 2015 7:02 am
by ripcurl123
where did you hear this?
Re: It's Official -Oculus CV1 goes On Sale in 2016
Posted: Wed May 06, 2015 11:14 am
by BOLL
https://www.oculus.com/blog/first-look- ... g-q1-2016/
https://twitter.com/natemitchell/status ... 5645388801
http://www.ign.com/articles/2015/05/06/ ... -will-ship
Oh yeah, and about the DK2, when I bought it I really got the feeling the consumer version would be out the same year and that I would have wasted my money
Nope! Sure glad I did get it now
Re: It's Official -Oculus CV1 goes On Sale in 2016
Posted: Wed May 06, 2015 4:30 pm
by mickman
Oculus announced it with pix of the final HMD... The lenses look huge
Similar to those by Wearality.. Yes?
Re: It's Official -Oculus CV1 goes On Sale in 2016
Posted: Thu May 07, 2015 12:56 pm
by ftarnogol
Now that we have a date, the next million dollar question is... what is that little slider for
Re: It's Official -Oculus CV1 goes On Sale in 2016
Posted: Fri May 08, 2015 6:33 am
by mickman
Maybe it's for lens distance in the horizontal axis.
Those lenses sure look big, or is it just the angle the shot was taken from ?
I wonder if it'll be teathered as Oculus did state a sitting & or standing experience contradicting their original statements how the Rift would be geared towards a seated expereince. Sounds like they've been spooked by Valve's Lighthouse.
Re: It's Official -Oculus CV1 goes On Sale in 2016
Posted: Mon May 11, 2015 2:33 pm
by ripcurl123
cant wait till next week for specs
Re: It's Official -Oculus CV1 goes On Sale in 2016
Posted: Fri May 15, 2015 2:38 pm
by mickman
0.6 includes the following major changes:
Compositor service
Layers
Removal of application-based distortion rendering
Simplification of the API
The compositor service moves distortion rendering from the application to the OVRServer process. This is an architectural change that enables features like layers and other performance and quality improvements in the future.
Layer support allows an application to send multiple independent render targets to the compositor. For example, you might render the heads-up display, background, and game space each to their own separate layer. Each layer can have a different size, resolution, and update rate, which can be used to improve performance and rendering quality, particularly around text
By removing "distortion rendering".. Is this the pre-warping that Palmer introduced to reduce lens warp ?? If so they're making a move towards lenses similar to Wearality as Wearality does not require pre-warping of images.
Re: It's Official -Oculus CV1 goes On Sale in 2016
Posted: Fri May 15, 2015 8:46 pm
by cybereality
The image still needs to be warped, ultimately. All that is changing is where the process takes place.
Re: It's Official -Oculus CV1 goes On Sale in 2016
Posted: Fri May 15, 2015 9:29 pm
by user1553
At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second.
https://www.oculus.com/blog/powering-the-rift/
I hope around 400 means 414 million shaded pixels per second. Does a correct guess get me a preorder
Re: It's Official -Oculus CV1 goes On Sale in 2016
Posted: Sat May 16, 2015 4:11 am
by Dilip
Official Specs for Screen out
Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second.
Specs For Target PC System are out too....
For the full Rift experience, we recommend the following system:
NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM
Compatible HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer
https://www.oculus.com/blog/the-rifts-r ... am-voting/
Here is nice $1000 Rig which can very well play initial content.......
http://choosemypc.net/build/?budget=100 ... options=od
Adding just $204 (514 of GTX980 -310 GTX970) you can go for this little 980 beast...Will make you more future proof...in VR
http://www.newegg.com/Product/Product.a ... 6814127840
( $514.99 after $30.00 rebate card )
+$10 for 620Watt Seasonic PSU.
http://www.superbiiz.com/detail.php?nam ... similar=80 *be on safer side with GTX 980 additional power draw*
Call me Nvidia devotee...but i wont point out ATI option