I tried to get this running and vireio hooked., the game loaded full stereo. I managed to get roll working too.
There were however some graphical anomalies notably red silhouettes on screen. The game looks fantastic with really detailed character models considering this game is so old. On that note I had to install a nvidia legacy patch just to get it to load.even though I run a AMD card.
I will do some more investigation on this. It looks promising so far. Next chance I get I will try to record. This game runs on unreal 3 engine. Is it possible that I will get better results trying another unreal game type in the profile XML file?
Exciting that I am starting be feel like I can help a bit.
clive barker's jericho
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- Two Eyed Hopeful
- Posts: 78
- Joined: Sat Jan 10, 2015 2:02 pm
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- Two Eyed Hopeful
- Posts: 78
- Joined: Sat Jan 10, 2015 2:02 pm
Re: clive barker's jericho
Hi Guys
Here is my progress so far:
https://www.youtube.com/edit?o=U&video_id=rd8YygXMyt4
There are shader issues but it looked great once I disabled shadows
I would love to hear your thoughts on this
Oh and I have linked vireio to my channel so hope this brings another avenue for people to find this site.
Here is my progress so far:
https://www.youtube.com/edit?o=U&video_id=rd8YygXMyt4
There are shader issues but it looked great once I disabled shadows
I would love to hear your thoughts on this
Oh and I have linked vireio to my channel so hope this brings another avenue for people to find this site.
- baggyg
- Vireio Perception Developer
- Posts: 491
- Joined: Sat May 19, 2012 5:20 am
- Location: BB, Slovakia
Re: clive barker's jericho
Hi,
This has been on my radar for a while. Have yuou had any luck adjusting the FOV?
This has been on my radar for a while. Have yuou had any luck adjusting the FOV?
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- Two Eyed Hopeful
- Posts: 78
- Joined: Sat Jan 10, 2015 2:02 pm
Re: clive barker's jericho
not yet sorry I have searched and found this:
Clive Barker's Jericho FOV too close
PostPosted: 27 Sep 2007, 20:04
by Destroy
PhysicalAspectRatio = 1.777778 ### Physical aspect ratio
Found a way to sort of fix the FOV issue. Line above this text is what you need to look for in game.cfg file. I changed that 1.777 (16:9) value to 2.2 and game feels much better when I play now at 19x10 res.
not sure how that translates to get the desired 120 fov though sorry... Does this mean anything to you in ragards to ratio? is this 90? depends on what is "ideal" for the poster of this comment
Clive Barker's Jericho FOV too close
PostPosted: 27 Sep 2007, 20:04
by Destroy
PhysicalAspectRatio = 1.777778 ### Physical aspect ratio
Found a way to sort of fix the FOV issue. Line above this text is what you need to look for in game.cfg file. I changed that 1.777 (16:9) value to 2.2 and game feels much better when I play now at 19x10 res.
not sure how that translates to get the desired 120 fov though sorry... Does this mean anything to you in ragards to ratio? is this 90? depends on what is "ideal" for the poster of this comment
- baggyg
- Vireio Perception Developer
- Posts: 491
- Joined: Sat May 19, 2012 5:20 am
- Location: BB, Slovakia
Re: clive barker's jericho
I've seen this sort of thing before and although I have not rigorously tested in theory I dont think it allows us to get the sort of values we need for VP.
PC Gaming Wiki tends to be the most accurate, but doesn't look promising for this game:
http://pcgamingwiki.com/wiki/Clive_Barker%27s_Jericho
PC Gaming Wiki tends to be the most accurate, but doesn't look promising for this game:
http://pcgamingwiki.com/wiki/Clive_Barker%27s_Jericho