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VR fatigue test c Battlefield HL 6 HMDs console PC Cloud MVR

Posted: Sat Mar 07, 2015 12:29 pm
by Thegameveda
Does the release of Valves "two phablets are better than one" Vive FOV2GO derived HMD mean increasing mass will render FOV2GO VR useless for competitive FPS gaming/ Half Life 3?

How do we get round the VR barriers of HMD "mass effect" , VR fatigue and effort? Now that Gabe's solved VR Nausea( for Vive native short play demos) ?

These questions and more are I what I look at in the article below, through the medium of Battlefield Hardline across two betas and all the present weight classes of HMDs..which also contains updated methods for cloud VR , PC to Android and PC to iOS as well as my new favourite PC to Intel Atom Compute Stick Oculus VR and a great excuse to spend time in HMD/VR/2D Imax and Cloud VR Battlefield Hardline..


Augmenting Battlefield Hardline Beta : Testing VR's Critical Mass :7 Million Operators 1 VR gamer 6 HMDs 23 tests of Console, PC and Cloud VR : using Oculus VR, Zeiss VR One & Google Cardboard Mobile Android & iOS VR + Intel Atom Compute Stick VR http://t.co/LzsixEJZQ5

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