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ImmersiON-VRelia Re-Introduction

Posted: Sun Dec 21, 2014 1:50 pm
by eschur
Hi Everybody!

Long time no chat :D

You may remember me from 2007 when we rolled out the world's first consumer HD HMD the "TDVisor" from TDVision.

TDVision made many accomplishments over recent years such as the MVC Stereoscopic encoding system used in "Blu-ray 3D" Winning the Lumiere Award from the international 3D Society, and the TDVirtualCam stereoscopic gaming system.

Recently, TDVision spun off our HMD division into ImmersiON, and subsequently merged with VRelia to give you ImmersiON-VRelia.

Our flagship product is "The GO" smartphone powered HMD. The GO works with most smartphones, and has individually adjustable focus settings and IPD.

The GO also comes with our AlterSpace platform which is a way for you to socially experience VR, as well as create and share content.

I'll be here to support you with any questions you may have about The GO, AlterSpace, and our other products.

Thanks so much!

Ethan

Re: ImmersiON-VRelia Re-Introduction

Posted: Sun Dec 21, 2014 2:18 pm
by cybereality
Awesome! Glad to hear you're still kicking.

Re: ImmersiON-VRelia Re-Introduction

Posted: Sun Dec 21, 2014 3:32 pm
by Neil
Nice!

Regards,
Neil

Re: ImmersiON-VRelia Re-Introduction

Posted: Wed Dec 24, 2014 12:33 pm
by martinlandau
Ethan this poster recently was trying to find the cheapest, yet highest mpx, using the vrelia go, can you clarify for the community these issues? http://www.mtbs3d.com/phpBB/viewtopic.p ... 18#p156059 I was about to buy a samsung myself on the verizon plan, but he seems to argue that a lg on the vrelia go is the better combination. Thanks.

Re: ImmersiON-VRelia Re-Introduction

Posted: Fri Dec 26, 2014 5:56 am
by Dilip
http://www.mtbs3d.com/phpBB/viewtopic.p ... 92#p156292
eschur wrote:I use the LG G3, I really love this phone, and it sports a 2160x1440 screen.
Its 2560X1440 :)
http://www.gsmarena.com/lg_g3-629
eschur wrote:1) High quality optics. This is very important, not just concerning the FOV. High quality optics avoid aberrations and distortions that end up needing to be corrected in software on lower quality products.
Few small queries..

1) Is distortion and aberration totally absent in your hmd?
I have posted image of Zeiss VR one, Now if Zeiss being expert of optics too require to go distortion correction path like oculus (due to high level of magnification i guess)

2) How VRElia GO does not require distortion correction?

3) Does VRElia-GO has lower magnification like 4X/5X? But then how it offer 100+ Degree FoV?

4) Can you post some through optics G3 screen Images here?? (Unaltered)

5) Do you plan including external tracker like Gear VR in future iterations?