SceneVR - Multiuser 3D for WebVR
Posted: Mon Nov 24, 2014 2:03 am
I've been working on SceneVR for a few weeks now, getting towards an initial release. The idea is that you can create 3D scenes using html like tags, and script those worlds using javascript. So far, pretty normal.
The cool thing is that the scene is served by a node.js server that maintains a consistent state between connected clients, so you can make multiuser experiences. I was kind or inspired by cursors.io, where you collaborate with other connected users on the world.
Everything is BSD licensed, and runs on windows or os x (install by cloning the repo, then npm install the dependencies, no compiled packages are required). I've just merged in WebVR support, so you can use an oculus rift with a recent chromium build or firefox nightly.
I've been inspired by JanusVR, Second Life and the like, this is my take at a web-based 3d scene server. I have some screenshots at:
http://twitter.com/scenevr/
The cool thing is that the scene is served by a node.js server that maintains a consistent state between connected clients, so you can make multiuser experiences. I was kind or inspired by cursors.io, where you collaborate with other connected users on the world.
Everything is BSD licensed, and runs on windows or os x (install by cloning the repo, then npm install the dependencies, no compiled packages are required). I've just merged in WebVR support, so you can use an oculus rift with a recent chromium build or firefox nightly.
I've been inspired by JanusVR, Second Life and the like, this is my take at a web-based 3d scene server. I have some screenshots at:
http://twitter.com/scenevr/