Just a quick question:
Comparing these two settings, you can see obvious differences in resolutions and colors.
Side by side having the far greater resolution and much better performance (but has worse FOV and obvious rainbow discoloration)
While the Oculus Rift (All variants) setting has no discoloration and good tracking, but i definitely lacking in terms of visual output.
I am wondering what would need to be done to keep the higher resolution and performance, while maintaining the color and correct head tracking of the Oculus Rift setting!
Thanks
Side by side VS. Oculus Rift (All variants) v2.05 a1
The place for all discussion of the Oculus Rift compatible open source 3D drivers.
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- One Eyed Hopeful
- Posts: 1
- Joined: Sat Oct 04, 2014 1:16 pm
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