Skyrim with DK2

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waryishe
One Eyed Hopeful
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Joined: Mon Aug 11, 2014 2:34 pm

Skyrim with DK2

Post by waryishe »

Just to let you guys know, Skyrim is working on the DK2. Just click here for the details. https://developer.oculusvr.com/forums/v ... 40#p163094
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DrBeef
Vireio Perception Developer
Vireio Perception Developer
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Re: Skyrim with DK2

Post by DrBeef »

Hi Waryishe.. is there any chance you could share your code changes for this sdk 0.4 integration with vireio? Would be interested to see how you achieved the positional tracking and what changes were required to incorporate the later sdk.
waryishe
One Eyed Hopeful
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Joined: Mon Aug 11, 2014 2:34 pm

Re: Skyrim with DK2

Post by waryishe »

The code is available on github. https://github.com/waryishe/Perception I've yet to get positional tracking working correctly. I get the X,Y,Z coordinates but am not sure how to rotate them based on yaw. Right now leaning towards the camera causes you to lean forward in game regardless of direction. My code is very hacky, but it works. I've mostly stopped working on it now that Skyrim functions pretty well.
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LordJuanlo
Binocular Vision CONFIRMED!
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Re: Skyrim with DK2

Post by LordJuanlo »

waryishe wrote:I've yet to get positional tracking working correctly. I get the X,Y,Z coordinates but am not sure how to rotate them based on yaw. Right now leaning towards the camera causes you to lean forward in game regardless of direction.
It must be really tricky, positional tracking in Skyrim with the new vorpX for the DK2 feels very strange.
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