Standard approach to "tricking" non-modded FPSs
Posted: Sun Jul 06, 2014 3:05 pm
Hi to all, I have been doing some GlovePIE scripting for the past 2 years (on the rare occasion the my bluetooth drivers would allow). I saw that the GlovePIE forum is dead for 1 year or so, so I decided to post here.
Last week I finally finished a "hybrid" script that behaves differently depending on whether the gun is on your hip or you are aiming down the sights.
When the gun is on your hip, the script behaves similarly to a joystick, i.e. once you point away from the center, your character turns into that direction and continues to turn (faster if you point further away) until you point back to the center of the screen. This allows good turning speed and most importantly - you don't need constant "re-calibration" like the abomination of software implementation that is MAG II. There might be a perception of "lag" the first few times you play since to reverse the direction i which you turn, your wiimote must travel back to the center of the screen and you will start turning in the opposite direction only once you go past the center of the screen an into the opposite direction.
When you are aiming down the sights, the script behaves more or less like a mouse/on-rails-light-gun, the on-screen sights tracking your gun, i.e. if you point slightly away from the center of the screen, your sights will more slightly in that direction, but if you stop there (slightly away from the center of the screen), you will not continue turning. This allows good precision while aiming down the sights.
I put together a simple demo (no sound or explanations, very "raw") to give you an idea. https://www.youtube.com/watch?v=8OcXppjEgi8&feature
I am thinking whether this idea of "hybrid" script (or a similar one) cannot be implemented like a standard approach to "trick" non-modded FPSs to behave more naturally. For example, you can control your character turning with the Rift while your gun is on your hip, but once you look down the sights, the wiimore/hydra takes over.
All feedback is appreciated!
Last week I finally finished a "hybrid" script that behaves differently depending on whether the gun is on your hip or you are aiming down the sights.
When the gun is on your hip, the script behaves similarly to a joystick, i.e. once you point away from the center, your character turns into that direction and continues to turn (faster if you point further away) until you point back to the center of the screen. This allows good turning speed and most importantly - you don't need constant "re-calibration" like the abomination of software implementation that is MAG II. There might be a perception of "lag" the first few times you play since to reverse the direction i which you turn, your wiimote must travel back to the center of the screen and you will start turning in the opposite direction only once you go past the center of the screen an into the opposite direction.
When you are aiming down the sights, the script behaves more or less like a mouse/on-rails-light-gun, the on-screen sights tracking your gun, i.e. if you point slightly away from the center of the screen, your sights will more slightly in that direction, but if you stop there (slightly away from the center of the screen), you will not continue turning. This allows good precision while aiming down the sights.
I put together a simple demo (no sound or explanations, very "raw") to give you an idea. https://www.youtube.com/watch?v=8OcXppjEgi8&feature
I am thinking whether this idea of "hybrid" script (or a similar one) cannot be implemented like a standard approach to "trick" non-modded FPSs to behave more naturally. For example, you can control your character turning with the Rift while your gun is on your hip, but once you look down the sights, the wiimore/hydra takes over.
All feedback is appreciated!