Hardware ppl, how to make a monitor emulator?
Posted: Wed Jun 25, 2014 1:02 pm
I've been hoping that this kind of functionality would be built into the rift. Bottom line, Palmer said 'no'. This functionality would be ideal for SO many reason allowing anything to be projected into the rift, not just VR content.
A hardware solution seems to be the only way to make this work. The output doesn't even need to be pretty, it just needs to be a screen floating in black space.
- You would need to plug the box into a computer to set IPD, screen size, curved vs flat, distance, etc but the settings could be saved into the hardware and moved somewhere else.
- It would need to provide a pass-through option that allows the rift to connect directly to the source for VR.
- for positional tracking it's going to need direct access to the camera.
- It would need to be able to manipulate sound as well, at least in stereo.
What would it take to make our own programmable box that adds this functionality? How feasible is this concept?
A hardware solution seems to be the only way to make this work. The output doesn't even need to be pretty, it just needs to be a screen floating in black space.
- You would need to plug the box into a computer to set IPD, screen size, curved vs flat, distance, etc but the settings could be saved into the hardware and moved somewhere else.
- It would need to provide a pass-through option that allows the rift to connect directly to the source for VR.
- for positional tracking it's going to need direct access to the camera.
- It would need to be able to manipulate sound as well, at least in stereo.
What would it take to make our own programmable box that adds this functionality? How feasible is this concept?