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Sulon GVX:Self-contained AR/VR HMD Console 160 Degree FOV
Posted: Thu Dec 19, 2013 7:35 am
by Dilip
One more OCULUS RIFT competitor is arming itself
This one fusing single screen concept of oculus with design and head harness of Infinite Eye and providing ANDROID BASE with SNAPDRAGON 800
this is what I was suggesting to oculus from many days back
With solid 160 Degree FOV and AR
Sure this one is worthy NEMESIS
http://www.roadtovr.com/sulon-technolog ... egree-fov/
Re: Sulon GVX:Self-contained AR/VR HMD Console 160 Degree FO
Posted: Thu Dec 19, 2013 8:04 am
by Hannibalj2
Looks interesting, but there are others coming out soon. VR will not likely be a few players game.
Re: Sulon GVX:Self-contained AR/VR HMD Console 160 Degree FO
Posted: Thu Dec 19, 2013 8:30 am
by TheHolyChicken
I just don't think AR is going to be at all fun for several years. HUD stuff, like google glass, might be neat, but actual AR I think is going to continue to be unpleasant for some time. Until you can really nail the anchoring of the virtual onto the real, I don't see consumers being happy with an AR experience.
Re: Sulon GVX:Self-contained AR/VR HMD Console 160 Degree FO
Posted: Thu Dec 19, 2013 8:36 am
by geekmaster
TheHolyChicken wrote:I just don't think AR is going to be at all fun for several years. HUD stuff, like google glass, might be neat, but actual AR I think is going to continue to be unpleasant for some time. Until you can really nail the anchoring of the virtual onto the real, I don't see consumers being happy with an AR experience.
This device uses cameras, rather than transparent displays, so they may be able to anchor it by mixing external video with VR with matching latencies.
But castAR may have issues like posted "moving projector" experiments at Valve. Despite that, I backed the two-pack...
The Rift can do the "Sulon AR thing" using external cameras as well:
http://www.mtbs3d.com/phpBB/viewtopic.p ... 89#p146089
Besides the VR render latency, you also have camera latency to deal with, requiring a high framerate camera, without sacrificing resolution.
Re: Sulon GVX:Self-contained AR/VR HMD Console 160 Degree FO
Posted: Thu Dec 19, 2013 12:35 pm
by zalo
My personal opinion is that Sulon is all bark and no bite. Miniature laser scanner on top of your head? Give me a break.
There are a whole slew of reasons why the system is infeasible, the least of which being this company's ability to execute. So far, the most real thing I've seen from them is a system almost equivalent to the first gen Project Holodeck rig.
Re: Sulon GVX:Self-contained AR/VR HMD Console 160 Degree FO
Posted: Thu Dec 19, 2013 7:11 pm
by MSat
This thing just seems like a whole lot of wishful thinking for now.
Re: Sulon GVX:Self-contained AR/VR HMD Console 160 Degree FO
Posted: Sun Dec 22, 2013 4:14 am
by Dilip
MSat wrote:This thing just seems like a whole lot of wishful thinking for now.
All revolutionary products at their birth are 'whole lot of wishful thinking'
Re: Sulon GVX:Self-contained AR/VR HMD Console 160 Degree FO
Posted: Sun Dec 22, 2013 5:04 am
by MSat
Dilip wrote:MSat wrote:This thing just seems like a whole lot of wishful thinking for now.
All revolutionary products at their birth are 'whole lot of wishful thinking'
I would say they're more practical thinking than wishful.
Re: Sulon GVX:Self-contained AR/VR HMD Console 160 Degree FO
Posted: Sun Dec 22, 2013 5:24 am
by Hannibalj2
I think a big part for them is to prove their AR software. They will also need to a have killer app (game demo) created, proving (POC = Prove of concept) rather that a video sample. What they want to accomplish is cool indeed. I lead a software development team and this sort of things can be tricky if not done right. Unlike the Rift, the games can be fully controlled as it is 100 percent created by an engine that has predictive parameters. AR is mix media and although it can be done, it brings a whole set of challenges that are not typically presented in VR. The Zombie sample video is cool, but as games need become more dynamic and user movement is required, their AR software algorithms requirements to interact with the real time footage will prove more technically complex (my opinion).
At the end this is all an opinion, I feel they will need to have a real-time running demo and be a well thought out experience. Ultimately, the experience must be unique one if to take the focus away from the Rift to a degree. If you are going to be ambitious then is great if you have killer demos that proves what you sell as a way to silence any doubts.
One area, that I applaud the Rift is that they have been very clear and focused from the beginning. They have been focused on games and making the experience the best they can. Certainly, having the voice of Carmack, the experience of Iribe with deep industry connections is a big help. Naturally, from games the technology will grow to other segments of industry organically.
On the hardware side, I am intrigued. I wander if they will attempt to use Fresnel Lenses. I am not sure you if they can attain 160 FOV from a typical aspheric lens. Maybe they use bigger lenses compared to the Rifts and with more augmentation.
This may sound like I am knocking their prospects, however I am stating some opinions and questions.
But all in all it sounds great in theory!
Re: Sulon GVX:Self-contained AR/VR HMD Console 160 Degree FO
Posted: Sat Apr 12, 2014 3:22 pm
by 3dpmaster
Sulon GVX, 160 deg? They do not show how they could get 160 deg. It is hard to get 120 deg with a 6 inch screen. I red:
Surface Gaming will work with a pass-through video system using the 13MP stereo cameras on the GVX Player which have a 160 degree field of view, designed to match the field of view seen through the HMD itself So the question is, do the camera's have 160 fov and not the HMD or both.
Seen on the video
http://www.youtube.com/watch?v=VB3k-qjI9-A, I see a Oculus rift-like hmd to demonstrate the new possibilities with added AR.
It is a good adding solution but Oculus rift seems to be the boss.
Re: Sulon GVX:Self-contained AR/VR HMD Console 160 Degree FO
Posted: Sat Apr 12, 2014 5:42 pm
by geekmaster
The Sulon prototype I played with at GDC had a razer hydra base coil ball (plastic shell removed) mounted on top of the HMD case. A cellphone slipped into it. Very earlier duct-tape and hot glue style prototype similar to what Carmack first demoed, but with more fiddly bits hacked on.
It does demonstrate that they know how to MAKE a prototype, but it is a long way from a prototype of the final product. It has a long way to go, but really cool nonetheless. Even with my eyes as close to the lenses as I could get, it was still less than 90-degrees. I was hoping to see that 160-degree FoV they are planning for their final product.
The wifi link to the cellphone display was sensitive to traffic noise when a nearby truck accelerated from a stop (demo in outside tent near traffic). The Rift tracker data stopped updating display position until that truck moved on down the road. It was a newer cellphone, so image quality looked pretty good. The biggest problem I see to work out is the small FoV.
*** Thanks Sulon, for giving me a VIP card so I could present it and be escorted to the front of the line when I arrived (much to the chagrin of the Sony VIPs waiting in line). The sONY vip DUDES said stuff like "Who is this geekmaster guy anyway, and where did HE get a VIP card? I did not know there even WAS such a thing as a VIP card!". Funny!
I hope to see a more advanced prototype next time. No lasers on top, sorry... But it does show that AR is going to be cool. I hope they modify their demo procedure as I suggested, to provide a more immersive, interesting and effective demo.