Profile and shaders
Posted: Tue Dec 03, 2013 12:01 pm
Greetings!
I have a question about profile creation. I have looked over the forums and I am seeing people having issues with getting X to work with the perception driver. I started to play around with Rift MMO with the 1.0 driver release and got it working. the 1.1 drivers did not seem to want to play well and I really struggled with the 2.0 driver.
I had created a profile for the rift.exe and experienced crash after crash. As soon as the launcher called rift.exe, the game would crash. For some reason I had cleared out the profile I had made. The game loaded, but it was not in 3d. Next I had copied the skyrim profile and modified it a touch as both skyrim and rift uses the gamebryo engine(granted both games are heavily modified). I got Rift to load in 3d, however it appears to crash when loading the map. I suspect that the issue may be centered around the shaders being used for the profile. Does anyone have recommendations on a base set of shaders when testing out new games and profiles?
BTW, thank you guys for the time and effort that has been put into making the drivers.
I have a question about profile creation. I have looked over the forums and I am seeing people having issues with getting X to work with the perception driver. I started to play around with Rift MMO with the 1.0 driver release and got it working. the 1.1 drivers did not seem to want to play well and I really struggled with the 2.0 driver.
I had created a profile for the rift.exe and experienced crash after crash. As soon as the launcher called rift.exe, the game would crash. For some reason I had cleared out the profile I had made. The game loaded, but it was not in 3d. Next I had copied the skyrim profile and modified it a touch as both skyrim and rift uses the gamebryo engine(granted both games are heavily modified). I got Rift to load in 3d, however it appears to crash when loading the map. I suspect that the issue may be centered around the shaders being used for the profile. Does anyone have recommendations on a base set of shaders when testing out new games and profiles?
BTW, thank you guys for the time and effort that has been put into making the drivers.