By Kayla Graham
Few ideas excite the imagination more than virtual reality. We humans use virtual reality for traininghttp://www.nasa.gov/audience/foreducators/spacesuits/careercorner/david-homan.html, entertaininghttp://news.nationalgeographic.com/news/2006/10/061017-second-life.html, and even educationhttp://www.nytimes.com/2012/05/20/automobiles/virtual-reality-goes-to-school.html?_r=0, but we can also use it to study human and animal behavior. Adaptive behavior, or the ability to adjust to new situations, is influenced by what we see, hear, and experience in our environment; unfortunately, for this reason, it is difficult to isolate the possible stimuli that affect it. The authors of this recently published PLOS ONE paperhttp://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0080465 developed a virtual reality environment to try to isolate and measure the impact of visual and sound cues on rats navigating through a virtual space.
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A Rat’s Journey Through Virtual Reality
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