Some questions about nvidia 3d
Posted: Tue Sep 10, 2013 8:52 pm
Hi all, i'm new to these forums and i'm about to get into 3d gaming (and other stereoscopic stuff) pretty hard. I ordered an LG passive 3d monitor, and I im using a gtx 550 ti. Thanks in advance for your input, as I have a fair number of questions.
1. So, to get stereoscopy working on the passive monitor, it looks like i need nvidia 3d tv play. I know i don't need their 3d vision shutter glasses or hardware, just passive polarized glasses, but I'm wondering... how exactly is 3d tv play related to 3d vision system? is it a completely different thing, or is it a modified version of/add-on to the 3d vision drivers? Basically, is everything 3d vision compatible also compatible with 3d tv play?
2. I saw a thread on here form a while back about how to fool your computer into thinking you had the 3d vision hardware connected, allowing you to install and activate 3d tv play for free. I am definitely interested in saving myself the $40 if I can, so I was wondering, is that still possible?
3. When playing games that are reportedly 3d vision compatible, does 3d vision / 3d tv play recognize that and then activate? Or can I manually activate stereoscopy whenever i want? Would that be done with the nvidia control panel, or within compatible games?
4. I read a little bit about 3d vision, and from what I understand, it simply works at the driver level and tells directx to render at a different camera angle every other frame or every other pixel row. Doesn't that mean that it should, in theory, work for anything that uses direct3D to render? I'm particularly interested in using it to view 3D equation graphs for calculus class, and microsoft mathematics uses direct3D, so if possible that would be amazing.
please feel free to explain anything else to me that you think i might need to know, based on my confusion. Thanks!
1. So, to get stereoscopy working on the passive monitor, it looks like i need nvidia 3d tv play. I know i don't need their 3d vision shutter glasses or hardware, just passive polarized glasses, but I'm wondering... how exactly is 3d tv play related to 3d vision system? is it a completely different thing, or is it a modified version of/add-on to the 3d vision drivers? Basically, is everything 3d vision compatible also compatible with 3d tv play?
2. I saw a thread on here form a while back about how to fool your computer into thinking you had the 3d vision hardware connected, allowing you to install and activate 3d tv play for free. I am definitely interested in saving myself the $40 if I can, so I was wondering, is that still possible?
3. When playing games that are reportedly 3d vision compatible, does 3d vision / 3d tv play recognize that and then activate? Or can I manually activate stereoscopy whenever i want? Would that be done with the nvidia control panel, or within compatible games?
4. I read a little bit about 3d vision, and from what I understand, it simply works at the driver level and tells directx to render at a different camera angle every other frame or every other pixel row. Doesn't that mean that it should, in theory, work for anything that uses direct3D to render? I'm particularly interested in using it to view 3D equation graphs for calculus class, and microsoft mathematics uses direct3D, so if possible that would be amazing.
please feel free to explain anything else to me that you think i might need to know, based on my confusion. Thanks!