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Crossfire VR Gun and Hammerhead motion controller Update #3

Posted: Sun Sep 01, 2013 6:26 pm
by Dantesinferno
Edit - Update #4

https://www.youtube.com/watch?v=D2GZ3Db094w


Edit - Update #3

[youtube-hd]https://www.youtube.com/watch?v=eyC1fWq ... DJYloQ5QQw[/youtube-hd]
Edit - Update #2
[youtube-hd]https://www.youtube.com/watch?v=-NQRcVf ... e=youtu.be[/youtube-hd]

http://www.youtube.com/watch?v=QLvJ12biMpI

Hey Guys I'm back and here is some of my progress.

This is just 1 part of a larger project.

Tell me what you think?

Re: VR Gun Update #1

Posted: Sun Sep 01, 2013 11:02 pm
by cybereality
Looks cool, man.

Re: VR Gun Update #1

Posted: Mon Sep 02, 2013 11:05 pm
by remosito
Awesome! And latency looks very good considering wireless!

Re: VR Gun Update #1

Posted: Mon Sep 02, 2013 11:25 pm
by Dantesinferno
Thanks guys for the feedback! So far the latency is pretty low, but a bit of it is due to the fact that I haven't found the perfect variable speed for unity yet. I'll probably increase it, and do a follow up video later. I need to upgrade my computer as well, I'm running this on a stock Mac mini using bootcamp/windows 7 with 2 gigs of ram :/ .

Re: VR Gun Update #1

Posted: Wed Sep 04, 2013 1:25 am
by usb247
Looks pretty futuristic :P Does it do position tracking or just rotation? Seems like rotation could also be done by strapping a wiimote to the gun.

Re: VR Gun Update #1

Posted: Wed Sep 04, 2013 7:30 am
by Dantesinferno
@usb247 the problem with the wiimote approach is over time its yaw values will drift. Since this imu uses a magnetometer, it corrects the drift given by the accelerometer and gyroscope sensors. So far I've only had to calibrate it once, and it's been good for the past few weeks. And with the next update, I'll show you the "fix" I have for positional tracking.

Re: VR Gun Update #1

Posted: Mon Oct 14, 2013 11:07 pm
by Zoide
Great work, keep it up!

Love the intro "song" :P

Re: VR Gun Update #1

Posted: Tue Oct 15, 2013 7:44 pm
by WiredEarp
I love the cyberpunk meets Mad Max look of it myself, I wouldn't change the way it looks at all myself.
Be perfect for an apocalyptic game sim :)

Re: VR Gun Update #1

Posted: Thu Oct 17, 2013 6:21 pm
by Dantesinferno
@WiredEarp and @Zoide thanks guys, your feedback really means a lot, I thought people forgot about this thread. I think the look is pretty cool too. I'm revising the design, and i'll make a video update soon within the next few weeks. The gun gives a decent amount of vibration/kick to let you know you're shooting, but its not necessarily where i'd like it to be yet. Either I need a stronger battery/solenoid, or more vibration motors.

Re: VR Gun Update #1

Posted: Sat Oct 19, 2013 10:04 pm
by redslashace
Cool!

Re: VR Gun Update #1

Posted: Mon Nov 11, 2013 2:43 am
by mickman
Hi ya, love this project... I'm just wondering, if all those wires are connected to an Arduino feeding into Unity via Uniduino ?

If not have you checked out " Uniduino " ? ( a Unity Asset)

Great work... can't wait to see what you come out with next update.

Re: VR Gun Update #1

Posted: Sun Nov 24, 2013 9:43 pm
by Dantesinferno
Thanks @mickman I was considering using Uniduino at first, but I decided to not spend the money. I have a serial connection set up within a unity script file. And it rotates whatever object it is placed on. Also, around mid December I'll have a follow up video on my entire project, gun included. I'll probably start a new thread and put a link within this one.

Re: VR Gun Update #1

Posted: Tue Mar 18, 2014 11:04 pm
by Goldwarrior
Very cool and has an old skool feel with that basic tactile feedback. Keep at it bro

Re: VR Gun Update #1

Posted: Wed Mar 19, 2014 11:01 am
by Dantesinferno
@Goldwarrior

Thanks bro, I've made an update and here's the link, also i updated my op.

[youtube-hd]https://www.youtube.com/watch?v=-NQRcVf ... e=youtu.be[/youtube-hd]

Re: Crossfire VR Gun and Hammerhead motion controller Update

Posted: Wed Mar 19, 2014 9:50 pm
by cybereality
Nice.

Re: Crossfire VR Gun and Hammerhead motion controller Update

Posted: Thu Mar 27, 2014 8:33 am
by Dantesinferno
Update, check new link

Re: Crossfire VR Gun and Hammerhead motion controller Update

Posted: Thu Mar 27, 2014 9:06 am
by V8Griff
Looking good.

Re: VR Gun Update #1

Posted: Thu Apr 03, 2014 10:43 am
by Goldwarrior
Dantesinferno wrote:@Goldwarrior

Thanks bro, I've made an update and here's the link, also i updated my op.

[youtube-hd]https://www.youtube.com/watch?v=-NQRcVf ... e=youtu.be[/youtube-hd]
Really impressive! Great to see you are moving forward with your own developments. Check out the new Razer Hydra replacement coming out. The extra sensors that it comes with could be handy for your positional and/or motion tracking.

Re: Crossfire VR Gun and Hammerhead motion controller Update

Posted: Sat Apr 05, 2014 12:22 am
by cybereality
Nice! Looks a lot better.

Re: Crossfire VR Gun and Hammerhead motion controller Update

Posted: Fri Apr 11, 2014 4:05 pm
by Dantesinferno
Thanks @Cybereality!

Bump as well!

Re: Crossfire VR Gun and Hammerhead motion controller Update

Posted: Fri Apr 11, 2014 8:47 pm
by cybereality
Great work. So what's the plan for this project? Will it be a kit, Kickstarter, etc.?

Re: Crossfire VR Gun and Hammerhead motion controller Update

Posted: Fri Apr 11, 2014 10:34 pm
by Dantesinferno
@Cybereality
Thanks bro!
I am planning on doing a kickstarter this summer, right now I'm a one man team, but I think that may change very very soon (Deals are being worked on). Which will ensure for a better quality product.