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Older version better than the latest?

Posted: Tue Aug 27, 2013 10:35 pm
by Scofthe7seas
Hello,

So my Rift is in the mail and I am hoping to get it pretty soon. But in anticipation I've been screwing around a bit to make sure I can get some stuff going right when it comes. Nothing like getting a brand new bike, and then finding you have to put it together, right?
Poking around a bit, I found a video of some dude that got Slender the 8 pages working with Vireio. I found this place, got the latest version, followed his instructions annnd.. It didn't work. It looked MESSED up. One half of the screen was all wonky/blur and the other was.. kind of ok? Not working. I tried it on a few other games (In SBS mode on my tv, just for testing) and I came to the same measure of "success" as with Slender. I looked in the profiles.xml and one is even already in there for S8p.
Finding this kind of odd, I went and checked the video again, and the guy has a link to the files he uses. So, I click on it and find it takes me to an older version of Vireio. I couldn't tell you exactly what version because as far as I've seen the version # is nowhere to be found, but the one that works is dated 5/3
The profiles.xml in the newer version is also A: missing a bunch of the games that were in the older version, and B: seem a lot more.. generic? Like all of the profiles seemed very similar though a lot of the ones in the older file seemed different. That might be nonsense, I didn't look too closely, but I did notice that in the older version "game_type" had a lot of different values, while on the new version they all seem to just be 10. Am I missing something here?

Re: Older version better than the latest?

Posted: Tue Aug 27, 2013 11:55 pm
by cybereality
The older versions have better compatibility. The latest version has new code, that's not really great for a lot of games.

There are some people trying to fix things now, so hopefully an improved version will become available soon.

Re: Older version better than the latest?

Posted: Sat Aug 31, 2013 12:42 am
by EisernSchild
Please note that you need to configure so called shader rules for each game/engine now. Without that, the new architecture does not work ! You find them in your "\Perception\cfg\shader_rules" folder. Also, if "worldScaleFactor" is not set (in the profiles .xml), there is actually no eye seperation.
We currently are on the ball to get IPD/convergence working, after that we will post a detailed tutorial on how to make games compatible to the new architecture.