Is unintuitive controls the cause of VR Nausea?
Posted: Sun Aug 04, 2013 7:36 pm
Playing the unity free game Angry bots.
I make the character fire his weapon when I press the left mouse button
and by moving the mouse pointer I can rotate him to fire in a circle.
I press the up, arrow to move him up, down arrow to move him down, right arrow to move him right, left arrow to move him left.
What happens when I point the character to look in the east direction, and then press the up arrow to move him forward?
The character goes to their left, not forward to where the character is pointing his face.
I think in the nausea problem in the Oculus VR is,
in the game when the player moves the character in one direction, say east, so their players eyes see east in the VR headset.
Then the player presses the up arrow on the keyboard to move him forward,
They move forward unintuitive, they move to their left, not forward to where they are looking.
As I wander around in Angry bots the forward the controls refer to are not the forward the character is facing,
which makes navigating the character wobbly when trying to fire.
It's ridiculous how disoriented I am in that game as I press the arrow keys to get around.
So if the oculus vr fixes the arrows to move where the person is looking then maybe the nausea will stop.
Maybe the headset is the parent and the arrow keys are the child.
So where the parent faces; north, south, east, west, and all points inbetween,
then when the child presses up it means up is where the parent is facing, and back is opposite of where the parent is facing.
I make the character fire his weapon when I press the left mouse button
and by moving the mouse pointer I can rotate him to fire in a circle.
I press the up, arrow to move him up, down arrow to move him down, right arrow to move him right, left arrow to move him left.
What happens when I point the character to look in the east direction, and then press the up arrow to move him forward?
The character goes to their left, not forward to where the character is pointing his face.
I think in the nausea problem in the Oculus VR is,
in the game when the player moves the character in one direction, say east, so their players eyes see east in the VR headset.
Then the player presses the up arrow on the keyboard to move him forward,
They move forward unintuitive, they move to their left, not forward to where they are looking.
As I wander around in Angry bots the forward the controls refer to are not the forward the character is facing,
which makes navigating the character wobbly when trying to fire.
It's ridiculous how disoriented I am in that game as I press the arrow keys to get around.
So if the oculus vr fixes the arrows to move where the person is looking then maybe the nausea will stop.
Maybe the headset is the parent and the arrow keys are the child.
So where the parent faces; north, south, east, west, and all points inbetween,
then when the child presses up it means up is where the parent is facing, and back is opposite of where the parent is facing.