Choppy Unity Demo [Just Received My OR]

Post Reply
eidahl
One Eyed Hopeful
Posts: 40
Joined: Tue Jan 01, 2013 5:28 pm

Choppy Unity Demo [Just Received My OR]

Post by eidahl »

Setup ---
HDMI -> Videocard
Extended desktop, 1920x1200 Rift

So.. I seem to be experiencing some choppiness in the Unity Tuscany demo when I launch it with -adapter 1 and 1920x1200 unity settings. It seems smoother when I set 1280x800 in the Unity settings, but I think I notice more black bars. Odd.

Is extending and setting that resolution causing issues? Apparently that's supposed to reduce latency (according to Joe @ Valve).



BTW, no queasiness, nothing.. maybe it was that candied ginger I chomped down on just in case. :P
Direlight
Binocular Vision CONFIRMED!
Posts: 337
Joined: Mon Jan 21, 2013 12:30 pm

Re: Choppy Unity Demo [Just Received My OR]

Post by Direlight »

Weird, I noticed same thing but in fantasy night demo, only got choppy during headtracking though.
eidahl
One Eyed Hopeful
Posts: 40
Joined: Tue Jan 01, 2013 5:28 pm

Re: Choppy Unity Demo [Just Received My OR]

Post by eidahl »

Indeed, choppy tracking I believe... (woh, OR also has some odd hunger suppressing effects.. absolutely ravished)
jhouff
One Eyed Hopeful
Posts: 42
Joined: Tue Aug 28, 2012 7:24 am

Re: Choppy Unity Demo [Just Received My OR]

Post by jhouff »

Weird I just posted this on the "Dark" thread.....thought it was only that game.

When using the controller to move the camera there is no jumping / blur but when using headtracking there is!

Weird....
Post Reply

Return to “Oculus VR”