Question about Razer Hydra
Posted: Mon Jul 08, 2013 11:08 pm
Hi All,
For my omni directional treadmill project I am going to need an accurate and reliable hand tracking device.
From what I have read so far the Razer hydra is my best option but one piece of information that I can not find
is the limitations of the device. My ODT will be roughly 3 meters wide so the farthest out from the base sensor would be
1.5 meters. Would the Hydra detect reliably at that distance as well as having a body between the controller and base station.
Can the Hydra detect in ALL directions i.e 360 degrees around the station and pointing towards and away from the station.
Picture the hydra base suspended above the ODT in the centre with the user moving about the ODT as well as the user changing height.
So it's not helpful seeing people just staying in the same position the whole time, what would happen if they turned their back to the base station?
All of the videos for hydra that I have seen so far have been used on a conventional desktop set-up. I have seen one video from the holodeck
project where the users are wearing the hydra base station on their heads, how would it distinguish head movement from controller movement?
I have played a bit with wiimotes but they seem to be a bit jerky and unreliable for 360 degree movement, or more so way beyond my capabilities to
create an IR camera system to track motion at any position/orientation.
Any other suggestions would be much appreciated.
Cheers
For my omni directional treadmill project I am going to need an accurate and reliable hand tracking device.
From what I have read so far the Razer hydra is my best option but one piece of information that I can not find
is the limitations of the device. My ODT will be roughly 3 meters wide so the farthest out from the base sensor would be
1.5 meters. Would the Hydra detect reliably at that distance as well as having a body between the controller and base station.
Can the Hydra detect in ALL directions i.e 360 degrees around the station and pointing towards and away from the station.
Picture the hydra base suspended above the ODT in the centre with the user moving about the ODT as well as the user changing height.
So it's not helpful seeing people just staying in the same position the whole time, what would happen if they turned their back to the base station?
All of the videos for hydra that I have seen so far have been used on a conventional desktop set-up. I have seen one video from the holodeck
project where the users are wearing the hydra base station on their heads, how would it distinguish head movement from controller movement?
I have played a bit with wiimotes but they seem to be a bit jerky and unreliable for 360 degree movement, or more so way beyond my capabilities to
create an IR camera system to track motion at any position/orientation.
Any other suggestions would be much appreciated.
Cheers