My Rift arrives tomorrow!!! What do I need to be ready?

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My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

It arrives tomorrow, is there anything I need to download to my PC? Anything I need to know? So excited.

Last questions, is there any way of upgrading the LCD that comes in the rift? Or is that just crazy talk? :p

any and all help is appreciated. OMG OMG so psyched.
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mgood »

Make sure you have the latest display drivers for your graphics card (from the manufacturer's website, or your laptop company's website if you are using a laptop) and the latest DirectX patches from Microsoft - http://www.microsoft.com/en-us/download ... aspx?id=35

This forum has a bunch of demos that people have tried - https://developer.oculusvr.com/forums/v ... m.php?f=42

There are also sites like http://www.riftenabled.com/ and http://www.stv.re/ for demos

Then, simply STRAP IT ON AND HOLD ON TIIIIIIIIIGHT
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

OK great thanks, what about games? Will all my Steam games work? Or are there special versions I need to have? I'll go buy them right now and download them if need be. I just want to have all the content I can so tomorrow I can just OD on Rift LOL.

Does anybody have a list of all compatible games?

Thanks again!
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by Fredz »

AFAIK there are only 3 supported AAA games at the moment, some of them in beta : Team Fortress 2, Half-Life 2 and Portal.

There are a handfull of Indie games also, but with varying quality regarding Oculus Rift support : Qbeh, Surgeon Simulator 2013, War Thunder, Proton Pulse, Museum of the Microstar, Garry’s Mod, Strike Suit Zero, Rift Rush.

You can also have a look at some VR mods : Doom 3: BFG Edition, Minecrift.

Or try the Vireio stereo driver for some supported games.

But I think for a first experience it would be better to try some demos like these ones : Blue Marble, Darkfield, Titans of Space, Heli-Hell, HydraDeck, Rift Coaster or VR Cinema 3D.
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by MrGreen »

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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

Ah I see, I thought I'd be able to play Penumbra and Aliens Vs Predator with DirectX 11. So no DirectX11 games?

Can I use my Steam games of Half Life 2 and Portal 2? Or do they have to be disk versions?

Half Life 2 is worth it. Hopefully there will be hacks to get some other games working like Need for Speed Shift 1 and 2/ Project Cars/and a few of the flight simulators

Can I use my Dbox motion setup with the Rift?

thanks
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mgood »

All of Valve's games are really Steam games, so they will all work. For some (all?) of the Valve games that support the Rift (TF2 and all the HL2s are it I think..? Portal sort of worked briefly, but they pulled it), OH and Lost Coast used to work but apparently crashes now,
ALSO, Garry's Mod supports the Rift

Sooo.. to enable the Valve games to use the Rift, you need to select the SteamPipe beta, right-click the game, go to Properties, go to Beta, blammy. For TF2 I think it's 'pre-release', for Garry's, dev. Then, under the General tab, type -vr into the launch options. Then, hit OK, then, Rift up

I don't have my Rift yet myself (it's due to arrive Friday), so I haven't tested these myself.. I know the SteamPipe beta stuff was definitely necessary at first.. it may not be now for some of them? But I think it is.. the -vr thing though definitely is.

As for all the other demos and games, most of them just assume you have a Rift.

Another one people consistently say is amazing is Minecrift.. you've probably seen the thread(s) for that here though.
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

I think that Tempest 2000 from the Atari Jaguar would blow you away on the Rift. I wonder if the PC version, I forgot what its called, could be hacked to work. that would be AMAZATRON.
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mgood »

Actually, TF2 now includes Oculus Rift support in the main program, so no need to opt into any betas. You still need -vr though. As far as I can tell, all the other Valve games that support the Rift still need the beta.
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

What is -vr? Remember I'm total noob. I only play games in 2D up until tomorrow :D

Also, what about the Novint Falcon? I have one and really like it. Can I use it with the Rift?

thanks
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mgood »

mayaman wrote:What is -vr? Remember I'm total noob. I only play games in 2D up until tomorrow :D

Also, what about the Novint Falcon? I have one and really like it. Can I use it with the Rift?

thanks
I'm not sure what the Novint Falcon is :D

You type -vr in the options under Properties->Set Launch Options (it's a command-line parameter to the EXE)
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by zacherynuk »

What graphics card do you have - how many monitors ? You may want a mini DP to DVI adapter...
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

GTX580

SIngle 40" monitor at my desk
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by 2EyeGuy »

mayaman wrote:My Rift arrives tomorrow!!! What do I need to be ready?
[stimg='3D photos - Ready for Rift' url=http://www.mtbs3d.com/gallery/albums/us ... RiftRL.JPG]http://www.mtbs3d.com/gallery/albums/us ... RiftRL.JPG[/stimg]
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

LOL

Anyway, so the Falcon and Hydra work with it right? How about the P5 glove?

Thanks again for any suggestions and insight.
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by 2EyeGuy »

mayaman wrote:LOL

Anyway, so the Falcon and Hydra work with it right? How about the P5 glove?

Thanks again for any suggestions and insight.
The Essential Reality P5 glove doesn't work with it yet. Someone said they were going to get it working in Quake 3, but then changed their mind. But I'm sure I'll get the P5 working with something for the Rift eventually.

The Hydra works with it for several games and demos.

I don't know about the Falcon. There are probably games where you can use the Rift with the Falcon using Novint's drivers, but I haven't heard of anything natively supporting both yet. That doesn't mean there isn't anything though. I don't have a Falcon. It would be great to have a sense of touch in VR though, even if the range is limited and doesn't allow 1:1.

Anyway, I was sort of joking with that pic. :-) That's just what I've got ready for my Rift. I don't know for certain whether ginger actually helps with motion sickness or not, but it's known to reduce nausea in the stomach, so it probably helps. I didn't want to take any chances, so I chose a wide variety of ginger snacks and drinks for when I use/demo my Rift.

I'll try to come up with a more serious answer for you.
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mgood »

Ginger works well - as well as Dramamine does for me - for motion sickness.

That is an impressive selection of stuff.

Enjoy, all!
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by 2EyeGuy »

Are you a consumer or a developer?
mayaman wrote:It arrives tomorrow, is there anything I need to download to my PC?
Yes, the Rift doesn't come with any software or discs, so you won't be able to use it unless you download something.
Most people start with the Tuscany demo. There are several versions. The Unity Tuscany Demo and the C++ Tuscany Demo are from Oculus, and you can download them here:
https://developer.oculusvr.com/?action=dl&v=8
I think the C++ version of the Tuscany Demo is in the SDK.
You can also get the Unreal SDK (1.5 GB) if you want to try the Epic Citadel demo (but without the snow), or Unreal Tournament.

Valve are very good at supporting the Rift, so you will need to have Steam, and get the legit steam versions of the Orange Box (or it's games individually) and Team Fortress 2. In Steam you need to enable the beta participation for those games. And you should set them to start with the -vr command line parameter, either in Steam or by creating a shortcut to the exe file and changing it's properties.

There are loads of demos, support added to open source games, and work-in-progress games by people on these forums. You can search here and at the developer.oculusvr.com forums for demos and works in progress, or you can go to one of these sites that list them and let you download them:

http://www.riftenabled.com/
http://www.theriftlist.com/

There's a torrent of all the Rift demos but it hasn't been updated for a couple of months:
http://www.torrenthound.com/hash/59b94c ... 05-04-2013

Some games were on Kickstarter, or Indiegogo, and you needed to pledge to get early access to them. Some you can still pledge to get early access to from their websites, like http://www.thegallerygame.com

There's a Vireio Perception forum on these forums, which you should check to see what's the best version to download, but it's a bit tricky to set up.

Some games may need updated graphics drivers.
mayaman wrote:Anything I need to know?
Don't sway your head from side to side. Don't play too long the first time you play.

You should watch this YouTube channel for tips:
http://www.youtube.com/user/HapPProductions
mayaman wrote:Last questions, is there any way of upgrading the LCD that comes in the rift?
You can run it at 75Hz instead of it's normal 60Hz, by using Nvidia control panel or EnTech PowerStrip. Other than that, no.

You can upgrade the lenses though. Some people have made custom lenses for it.
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by 2EyeGuy »

mayaman wrote:Ah I see, I thought I'd be able to play Penumbra and Aliens Vs Predator with DirectX 11. So no DirectX11 games?
Penumbra: Overture is open source, so it will get full Oculus Rift support eventually, but I don't think anyone has done it yet.
Aliens Vs Predator might be supported by VorpX or Vireio Perception, but I don't know. VorpX hasn't been released yet.
mayaman wrote:Can I use my Steam games of Half Life 2 and Portal 2? Or do they have to be disk versions?
I don't think Rift support in Portal 2 is finished yet. Valve were working on Team Fortress 2, Half Life 2, Half Life 2 episodes, source mods, and Portal 1 first. Last I checked they had disabled the Rift support in Portal 1 (it wasn't finished yet, and was released accidentally). The Vireio Perception driver has partial support for Portal 2, but it isn't very good yet (last time I checked), so it might be best to wait for Valve's version.

You must use Steam to play Half Life 2, because it requires the SteamPipe Beta to be enabled in Steam for it to work (I think).
mayaman wrote:Half Life 2 is worth it. Hopefully there will be hacks to get some other games working like Need for Speed Shift 1 and 2/ Project Cars/and a few of the flight simulators
I think there will be. I don't know if there is yet, but I heard rumours about games like that getting support.
mayaman wrote:Can I use my Dbox motion setup with the Rift?
I don't know.
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

Thanks for the responses guys. The Falcon is wonderful for half Life2, but now withVR and using the gun grip on the Falcon this is going to be epic. :D

just arrived at my desk. Just two more hours at work!
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by ElectroPulse »

2EyeGuy wrote:Most people start with the Tuscany demo. There are several versions. The Unity Tuscany Demo and the C++ Tuscany Demo are from Oculus, and you can download them here:
https://developer.oculusvr.com/?action=dl&v=8
I think the C++ version of the Tuscany Demo is in the SDK.
I am planning on starting with that one as well... But a quick question: What is the difference between that one, and the one directly from Sixense? (found here: http://sixense.com/sixensetuscanydemo)
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by 2EyeGuy »

The Sixense one supports the Razer Hydra.
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

Can't get tuscany, says I need a username and password. :(
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Post by Marulu »

mayaman wrote:Can't get tuscany, says I need a username and password. :(
You have to register here first: https://developer.oculusvr.com/register
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

Thanks registered and downloaded. But can't get anything to display on the rift. downloaded several demos and also I have HL2 for Steam. That is the one I want to try first, how do I enable it? I tried finding the "steampipe" but can't find it. I know it downloaded. I wish is was easier for noobs.
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by Marulu »

mayaman wrote:But can't get anything to display on the rift.
Dumb question, but is your rift turned on?
mayaman wrote:I tried finding the "steampipe" but can't find it.
1. Right click on HL2 in steam.
2. Go to settings.
3. Choose the beta tab.
4. Select steampipe beta
5. Restart Steam to start download.
6. Set -vr as launch option. (you can set launch options in the settings)
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

Don't have steampipe anywhere in there

When I set -vr it says I'm running directx 8. wtf? I was just running AVP in DX11.
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Post by Marulu »

mayaman wrote:Don't have steampipe anywhere in there

When I set -vr it says I'm running directx 8. wtf? I was just running AVP in DX11.
Set "-dxlevel 90" behind -vr .
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

Yeah, set the string to -vr and also set the string to dx9 but still says I'm running dx8. sigh.

Want to play LOL
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

OK great thank you! I had to put a space!

How do I get it to display on the RIFT? Set the RIFT to main monitor?
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mayaman wrote:OK great thank you! I had to put a space!

How do I get it to display on the RIFT? Set the RIFT to main monitor?
Duplicate your screen.

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Post by mayaman »

LOL

My monies green just like anybody else's. :)

I've been waiting for this for 25 years so cut an old man some slack, hehe
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Post by Marulu »

I just couldn't keep myself from using this meme, did you get everything up and running on your Rift?
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

Man what a pain in the azz LOL. the display is just split, my eyes are crossed. What resolution should I choose? Also doesn't recognize my Novint Falcon or the 360 joypad.

Very frustrated. Hours have gone by. :(

thanks
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mayaman wrote:Man what a pain in the azz LOL. the display is just split, my eyes are crossed. What resolution should I choose? Also doesn't recognize my Novint Falcon or the 360 joypad.

Very frustrated. Hours have gone by. :(

thanks
You have to activate the xbox 360 pad in the ingame setting of Half Life 2.

Are you saying you don´t have the same image on every eye?
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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mayaman »

Nope. I start HL2 with the displays duplicated and in the Rift everything is cross eyed. :(

Is it supposed to start in RIFT mode? What resolution should it be set to in game?

thanks
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Post by Marulu »

mayaman wrote:Nope. I start HL2 with the displays duplicated and in the Rift everything is cross eyed. :(
It sounds to me like you don´t have SteamPipe Beta activated.

Here is a screenshot of where the beta is located in the menu, so you can find it more easily.

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Re: My Rift arrives tomorrow!!! What do I need to be ready?

Post by mgood »

TF2 is the only Valve game with official Rift support right now. HL2's is in beta. HL2 probably starts with some 'default' VR settings that don't match up for you somehow.

People are manually copying their settings from their TF2 config files into their HL2 files once they use the VR configurator in TF2.

With TF2, you do not need to opt into any beta, you just need to use -vr in the options and maybe a -dxlevel of some kind.

If copying settings around sounds too complicated, then I say wait until HL2's support is official, or Google around until you find a page that explains it for you. I haven't gotten my Rift yet so I haven't done it yet myself.
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Post by Marulu »

Sounds like your problem is the wrong IPD.
Here are the instructions on how to set your IPD in Half Life 2:
tmek wrote:According to the Official TF2 Wiki VR Page: http://wiki.teamfortress.com/wiki/Oculu ... User_Guide

These console variables are what you need per user.
vr_ipdtest_left_i
vr_ipdtest_left_o
vr_ipdtest_left_t
vr_ipdtest_left_b
vr_ipdtest_right_i
vr_ipdtest_right_o
vr_ipdtest_right_t
vr_ipdtest_right_b
vr_separation_user_inches
vr_separation_toein_pixels

I went through vr_calibration in tf2 and extracted these saved values from config.cfg in my TF2 cfg folder to a file called vr.config in my HL2 cfg folder. After starting up HL 2 i entered "exec vr.cfg" in the console. Try and see how it works for you.

For me the problem is that even TF2 with vr_calibration still seems to make me feel crosseyed and have double vision when switching to reality compared to other apps like the Tuscany demo or MinecRift mod.
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