Parrot Coaster (New Oculus Roller Coaster Demo)

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Lookforyourhands
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Parrot Coaster (New Oculus Roller Coaster Demo)

Post by Lookforyourhands »

ZOMG :o :shock: :)
SO MUCH FUN!

http://www.youtube.com/watch?v=_yXoOXjdMac

Link to the demo:

http://psychicparrotgames.com/freeStuff ... oaster.zip
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cybereality
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Re: Parrot Coaster (New Oculus Roller Coaster Demo)

Post by cybereality »

Cool.
360
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Re: Parrot Coaster (New Oculus Roller Coaster Demo)

Post by 360 »

The unreal one may look better visually, but this coaster was far more fun! nice work!

I look forward to others.
Nemic
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Re: Parrot Coaster (New Oculus Roller Coaster Demo)

Post by Nemic »

Awesome work!

Edit: Fixed, local issue
Last edited by Nemic on Fri Jun 14, 2013 12:53 am, edited 1 time in total.
WiredEarp
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Re: Parrot Coaster (New Oculus Roller Coaster Demo)

Post by WiredEarp »

@ Nemic: i've only used the original RiftCoaster, but I agree with you. The physics are ok, but if they were just tweaked a little bit (more sag into the corners and more loft when pulling out of drops for a start), the coaster would feel more realistic.

Its a great demo though! I really hope people don't find the fact that I continually suggest improvements about their stuff offensive. I'm just the sort of person to see something really good, and immediately think about how it could be improved still further...
Nemic
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Re: Parrot Coaster (New Oculus Roller Coaster Demo)

Post by Nemic »

WiredEarp wrote:@ Nemic: i've only used the original RiftCoaster, but I agree with you. The physics are ok, but if they were just tweaked a little bit (more sag into the corners and more loft when pulling out of drops for a start), the coaster would feel more realistic.
The physics is actually really good! I just had some local issues that slowed the whole ride down..

Thumbs up!
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Stimmits
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Re: Parrot Coaster (New Oculus Roller Coaster Demo)

Post by Stimmits »

This coaster is an awesome experience. Though the scale of the cart/character just does not feel right. Its way too big (?). Also a bit too fast at some points. Nevertheless, awesome :)
Sepica
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Re: Parrot Coaster (New Oculus Roller Coaster Demo)

Post by Sepica »

My hearth actually started pupping harder as it went higher, I hate coasters for a reason! :lol:

This was a great experience, I would like to see some construction parts moved a bit though, my head went through several parts which was a bit disorienting.
Stimmits wrote:Though the scale of the cart/character just does not feel right. Its way too big (?). Also a bit too fast at some points. Nevertheless, awesome :)
I also experienced this, awesome ride nonetheless!
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Re: Parrot Coaster (New Oculus Roller Coaster Demo)

Post by virror »

Very cool, but the first thing that hit me was that the track looks very strange since it never tilts as real tracks do : p
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Okta
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Re: Parrot Coaster (New Oculus Roller Coaster Demo)

Post by Okta »

I cannot stop my body reacting to the first rise and fall. Its as if im on a real roller coaster. And i hate roller coaster's :lol:
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boone188
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Re: Parrot Coaster (New Oculus Roller Coaster Demo)

Post by boone188 »

Very cool! I'm really glad to see another roller coaster.
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Re: Parrot Coaster (New Oculus Roller Coaster Demo)

Post by TheHolyChicken »

virror wrote:Very cool, but the first thing that hit me was that the track looks very strange since it never tilts as real tracks do : p
This was a theme shared with the previous rollercoaster. It would move your position, but do nothing to affect the camera's orientation. I assume the behaviour is a deliberate choice, not a bug.
Sometimes I sits and thinks, and sometimes I just sits.
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OlivierJT
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Re: Parrot Coaster (New Oculus Roller Coaster Demo)

Post by OlivierJT »

Very nice, it just suck that it impossible to do the same using UDK at the moment. (Thank you Epic+Oculus for that...)
As the Oculus on UDK take over the orientation axis.

As of today if you want to to a loop or a barrel roll kind, you have to do it physically in your chair.
(On UDK rollercoaster demo, the Oculus is orientation independent of the cart so the oculus never bank by itself)

Regarding this demo, I'll try it on my friends as my VR legs are too strong...
The camera was a little to much forward, you can see your "severed" neck. The kids background noise was a little scary.(and repetitive)
Too bad it was raining ^_^

Keep it up !
landonr
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Re: Parrot Coaster (New Oculus Roller Coaster Demo)

Post by landonr »

Can you post an OSX build?
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