![Surprised :o](./images/smilies/icon_e_surprised.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
SO MUCH FUN!
http://www.youtube.com/watch?v=_yXoOXjdMac
Link to the demo:
http://psychicparrotgames.com/freeStuff ... oaster.zip
The physics is actually really good! I just had some local issues that slowed the whole ride down..WiredEarp wrote:@ Nemic: i've only used the original RiftCoaster, but I agree with you. The physics are ok, but if they were just tweaked a little bit (more sag into the corners and more loft when pulling out of drops for a start), the coaster would feel more realistic.
I also experienced this, awesome ride nonetheless!Stimmits wrote:Though the scale of the cart/character just does not feel right. Its way too big (?). Also a bit too fast at some points. Nevertheless, awesome
This was a theme shared with the previous rollercoaster. It would move your position, but do nothing to affect the camera's orientation. I assume the behaviour is a deliberate choice, not a bug.virror wrote:Very cool, but the first thing that hit me was that the track looks very strange since it never tilts as real tracks do : p