Page 1 of 1

Chivalry Medieval Warfare

Posted: Thu Apr 25, 2013 9:10 pm
by Syke408
Hello just curious how to get a game made with UDK to work in the rift? Chivalry Medieval Warfare (awesome game btw) was made using UDK. Is there a way to enable rift support to games that were made straight up in UDK? Thank you in advance.

Re: Chivalry Medieval Warfare

Posted: Thu Apr 25, 2013 10:37 pm
by ChrisJD
Start by going to the cfg folder and editing the profiles.xml

Find the Antichamber line and duplicate it.
Then change the new lines "game_name" and "game_exe" entries to ones appropriate for Chivalry.
Save the changes.
Start Vireio.
Start game and see if there is any effect.
If there is no effect then copy "d3d9.dll" and "libfreespace.dll" into the folder where the Chivalry exe is.
Start game and see if there is any effect.

If it works then you're lucky.

If it does something but doesn't work properly (it's glitchy/totally broken) then you can try changing the game_type in the xml to one of the other game_type values (UT3 based types are more likely to work) and trying again.

If it still doesn't work then you'll probably have to wait until someone with that game and some programming skills can take a look.

Re: Chivalry Medieval Warfare

Posted: Thu Apr 25, 2013 11:49 pm
by Syke408
Thank you

Re: Chivalry Medieval Warfare

Posted: Mon Jul 29, 2013 4:38 pm
by karrtoon
One other thing with chivalry, the instructions above and on the other site are great.. But I noticed something was wrong with the 3d, it just felt off. It ends up the stereo was inverted by default. I kept using the settings from antichamber as mentioned, Well it ends up the antichamber settings just needed the swap_eyes variable set to true in the profiles xml. Now the 3d effect is very pronounced and correct. (after messing with ctrl f2 and f3, and also just f2 and f3 to adjust convergence.)


I recommend using something like standing close to a wooden post in game, and staring at far object for reference.. then try to recreate a similar situation in real life and make sure the post diverges to the same amount when viewing a distant object. If everything start to look out of scale you may need to adjust the fov, or keep messing with ctrl f2 and f3.. also f2 and f3 does something also. Hope this helps! Good luck with the headaches after messing with seperation :)

Re: Chivalry Medieval Warfare

Posted: Mon Jul 29, 2013 4:40 pm
by karrtoon
also as a side note, setting the game type to skyrims game_type settings also looked very good.. but it didn't work because the camera kept shaking uncontrollably. So it was best to use the antichamber settings and do the eye_swap= true fix.