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Metro 2033 Rift?

Posted: Tue Mar 26, 2013 6:18 pm
by CyberVillain
Anyone working on a Rift version of Metro 2033?

I just completed the game with my modified Sony HMZ and its a really beautiful game in Stereo 3D also with the OLEDs in the Sony the dark post apocalyptic metro really comes to life.

Once you remove the crosshair its completly hudfree (The hud only comes up when needed out of the box) so its perfect for VR that way. Also the game like HL2 never leaves the first person view (Well the intro is not first person).

I'm not good enough at hooking onto DX etc, but its really a game worth trying to get running

Re: Metro 2033 Rift?

Posted: Tue Mar 26, 2013 6:20 pm
by Namielus
When do you expect to get your own Rift?

Re: Metro 2033 Rift?

Posted: Wed Mar 27, 2013 4:52 am
by CyberVillain
Namielus wrote:When do you expect to get your own Rift?
Im actually waiting to see how its received, i'm a bit worried about the LCD, the black levels and colors. I'm spoiled with the OLED in my Sony

Re: Metro 2033 Rift?

Posted: Thu Mar 28, 2013 10:10 pm
by adoral84
It'd definitely be near the top of my list of FPS titles for full rift support, it was probably the first game since far cry 2 I played that did maps and information in a way that didn't get in the way of immersion. I also played metro with a modded hmz and mouse emulated head tracking, it was intense.

Re: Metro 2033 Rift?

Posted: Sat Mar 30, 2013 8:07 am
by CyberVillain
They have also made a laser sight dot that feels real, really nice substitute to crosshair when firing from the hip. Firing down sights ans scope are f:ed up like in most fps. When will game creators understand that you aim down sights with ONE eye? The other eye is either closed or if you're a pro used for awareness

Re: Metro 2033 Rift?

Posted: Tue Apr 02, 2013 9:57 am
by Dakor
The commercial Product VorpX announced to support it.

Re: Metro 2033 Rift?

Posted: Thu Apr 04, 2013 9:16 am
by CyberVillain
Nice! Hope they will do it correctly with independent weapon / head movement etc

Re: Metro 2033 Rift?

Posted: Wed Apr 10, 2013 10:01 am
by Dakor
CyberVillain wrote:Nice! Hope they will do it correctly with independent weapon / head movement etc
I don't think so, since its an universal Oculus Rift driver for many games, and not a mod, specially for Metro2033..
There already some Mods for Metro, maybe someone from its Mod Community want to implement the independent weapon / head tracking.

VorpX will feature Head-Tracking and Stereo-Ouput for the Rift

Re: Metro 2033 Rift?

Posted: Wed Apr 24, 2013 8:54 pm
by ChrisJD
Don't have my Rift yet so I have no idea about head tracking, but Metro 2033 works with the latest Vireio release using the Skyrim profile. Just duplicate the the skyrim profile, modify it for metro by changing the game executable and put the d3d9.dll in the Metro game folder. (you also need to be running it in dx9 mode)

I only briefly tested it so I don't know what issues may be present, but shadows and lighting seem fine and the 3d and distortion works.

Re: Metro 2033 Rift?

Posted: Wed May 29, 2013 2:00 pm
by CyberVillain
Yes it works, even the dll injector works, but the FOV is really to little, you see the weapon and nothing more :D

edit: I tried this http://forums.steampowered.com/forums/s ... ?t=1192986

It works with Perception tunred off, but when i run metro with Perception im back at low FOV, can I fix it?