Hi there I started playing about with Unity and made a simple cube based benchmark, then added to it and when I found out about the Occulus Rift couldn't resist adding a sterioscopic mode (no distortion so far).
click image to run in browser (requires Unity Webplayer).
I've been adding too it over time the menu page above has some fancy shaders (SM3+) but though you might like to see what Unity can do in sterioscopic on your hardware.
Note: 60fps mode is usually best in fullscreen mode (right click in app for menu).
I need to add a pivot camera/head track option but I think it would look great in 3D, What do you think?
Cube Mark
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