Just playing with my code
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- One Eyed Hopeful
- Posts: 5
- Joined: Thu Mar 07, 2013 11:29 pm
Just playing with my code
I have never touched an Oculus Rift. But I have tried to get my code ready for it anyway...
http://www.youtube.com/watch?v=0FdE3hSzrNU
http://fragmentbound.blogspot.com.au/2013/02/lawnmower-man-here-we-come.html
If anyone can give me any points that would be great.
http://www.youtube.com/watch?v=0FdE3hSzrNU
http://fragmentbound.blogspot.com.au/2013/02/lawnmower-man-here-we-come.html
If anyone can give me any points that would be great.
- cybereality
- 3D Angel Eyes (Moderator)
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- Joined: Sat Apr 12, 2008 8:18 pm
Re: Just playing with my code
Cool man! Is this going to turn into a game, or is it something you are just messing with?
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- One Eyed Hopeful
- Posts: 5
- Joined: Thu Mar 07, 2013 11:29 pm
Re: Just playing with my code
Really just something I'm playing around with it at this stage. The virtual texture render runs at a super high frame rate. (over 120 fps on my 460 gtx). So I was thinking it would be a good fit for VR.
Just started playing with some head positioning stuff, but nothing to report yet.
Any one getting any data out of a duel shock 3 gyroscope ?
Just started playing with some head positioning stuff, but nothing to report yet.
Any one getting any data out of a duel shock 3 gyroscope ?
- NikoKun
- Cross Eyed!
- Posts: 116
- Joined: Sat Jan 12, 2013 3:38 am
Re: Just playing with my code
Neat looking!
I swapped the eyes on the YouTube video and was able to view it in 3D, crosseyed.. heh
Although, I think your 3D depth may be a bit off, at least in that video. It seems slightly weak, but sometimes it was hard to even notice a 3D effect at all.
I'm not sure if that's due to having the virtual-cameras/eyes too close together in-game, but that might be my guess. Have you tried increasing that a tiny bit?
It could just be because we have different eye separations tho, so it'd seem fine to you.
I swapped the eyes on the YouTube video and was able to view it in 3D, crosseyed.. heh
Although, I think your 3D depth may be a bit off, at least in that video. It seems slightly weak, but sometimes it was hard to even notice a 3D effect at all.
I'm not sure if that's due to having the virtual-cameras/eyes too close together in-game, but that might be my guess. Have you tried increasing that a tiny bit?
It could just be because we have different eye separations tho, so it'd seem fine to you.
- twofoe
- Cross Eyed!
- Posts: 164
- Joined: Mon Dec 17, 2012 7:16 pm
Re: Just playing with my code
I just viewed it "wall-eyed" with default left-right view and the depth seemed fine. Maybe try viewing it on a smartphone and let your eyes relax til they've diverged and then converge the image. I think that viewing method automatically increases your IPD since your pupils are further away from each other.NikoKun wrote:Neat looking!
I swapped the eyes on the YouTube video and was able to view it in 3D, crosseyed.. heh
Although, I think your 3D depth may be a bit off, at least in that video. It seems slightly weak, but sometimes it was hard to even notice a 3D effect at all.
I'm not sure if that's due to having the virtual-cameras/eyes too close together in-game, but that might be my guess. Have you tried increasing that a tiny bit?
It could just be because we have different eye separations tho, so it'd seem fine to you.
- NikoKun
- Cross Eyed!
- Posts: 116
- Joined: Sat Jan 12, 2013 3:38 am
Re: Just playing with my code
That's a very good idea! Perfect way to test that theory too!twofoe wrote:I just viewed it "wall-eyed" with default left-right view and the depth seemed fine. Maybe try viewing it on a smartphone and let your eyes relax til they've diverged and then converge the image. I think that viewing method automatically increases your IPD since your pupils are further away from each other.
Only one problem.. I have a Nexus 7.. but I can't seem to get it to play YouTube videos with 3D properly, it just shows 1 eye or the other, sometimes glitching between both.. @_@..
- PasticheDonkey
- Sharp Eyed Eagle!
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Re: Just playing with my code
convergence should be none for rift use.
- twofoe
- Cross Eyed!
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Re: Just playing with my code
Ah, that's a shame. Is there any difference between viewing it on the web and viewing it on an app (if you have both options on android)?NikoKun wrote:Only one problem.. I have a Nexus 7.. but I can't seem to get it to play YouTube videos with 3D properly, it just shows 1 eye or the other, sometimes glitching between both.. @_@..
True, but unfortunately there's no way to simulate that without 3D glasses, an HMD, or Fov2Go. Viewing the video crosseyed will make the video look flat and viewing it walleyed will make it "pop out" more than normal... I think. So hopefully that means viewing it through lenses will make it just perfect. We'll need someone with a 3DTV to confirm, or better yet someone with a DIY Rift.PasticheDonkey wrote:convergence should be none for rift use.
- drifter
- Binocular Vision CONFIRMED!
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Re: Just playing with my cock
myoung, do you use a homemade engine ?
- Dakor
- Binocular Vision CONFIRMED!
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Re: Just playing with my code
Crazy, I just watched your clip on YT some days ago!
And I was wondering, you don't use Unity or UDK which would be the easiest way for Oculus support.
It looks nice so far
And I was wondering, you don't use Unity or UDK which would be the easiest way for Oculus support.
It looks nice so far
German blogger, enthusiast and developer.
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- One Eyed Hopeful
- Posts: 5
- Joined: Thu Mar 07, 2013 11:29 pm
Re: Just playing with my code
Now I think about it you are right. I'll give that a try. ThanksPasticheDonkey wrote:convergence should be none for rift use.
I have been working on that render for a while. You can see my progress on my you-tube channel or on my blog.drifter wrote:myoung, do you use a homemade engine ?
You are right using Unity or UDK would be a lot easier. But I already had this renderer and it wasn't that hard to add the stereo code.Dakor wrote:Crazy, I just watched your clip on YT some days ago!
And I was wondering, you don't use Unity or UDK which would be the easiest way for Oculus support.
It looks nice so far
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- One Eyed Hopeful
- Posts: 5
- Joined: Thu Mar 07, 2013 11:29 pm
Re: Just playing with my code
Its been a long time but my kit is finally here.
So I now have a video that actually works
Right now I'm trying to get a demo together that people can try out for themselves.
http://www.youtube.com/watch?v=T-PpuKyWQgk
So I now have a video that actually works
Right now I'm trying to get a demo together that people can try out for themselves.
http://www.youtube.com/watch?v=T-PpuKyWQgk