Idea for best use of rift - e-sports spectator
Posted: Thu Feb 28, 2013 6:27 pm
This is a bit of a pie-in-the-sky dream for me, but I believe it will happen some day.
My thought is that people love watching all kinds of sports on TV. My Idea comes from the following thoughts:
1. It seems to be something that the majority of people enjoy, watching other who are the best of the best competing.
2. I love video games, but I am nowhere near being a pro gamer. Given this, I would LOVE to be able to watch pro-gamers really battle it out in a user-friendly way.
3. Pro-game broadcasts seem to just have the view as seen by a player of the game. There isn't any independent camera for the viewer like you have in real sports.
What I would love is to have a game, similarly to how they currently are (each console sends player position, weapon shooting, etc to a server... the server combines all of that and sends response to each console so that the positions, hit detection, etc can be reflected for the players) but it would add a delay and broadcast the combined positions of all players and interactions to 'viewers'. As a Viewer, you would have the game loaded, but you would have a virtual camera within the game that you could position wherever you wanted. You would get to know the good places in a game to 'sit' to get the best view of the action, but you could get as close as you want without interfering with the play. The idea of having a delay is to avoid the use of this to cheat within game.
I watched the PS4 presentation the other day and, while it's pretty cool having the share button, I really don't see this being as good as it could be. It will use massive amounts of data, and it's still from a fixed position. When you have the data all being transmitted as geometric locations, why would you then limit it so much?
What do you guys think? I really think this would create a whole new ball game (so to speak) for the idea of sports viewing, and I just don't understand why this hasn't happened already. For elite games, you could have sponsorship with in-game advertising, etc... HUGE business opportunity IMO.
My thought is that people love watching all kinds of sports on TV. My Idea comes from the following thoughts:
1. It seems to be something that the majority of people enjoy, watching other who are the best of the best competing.
2. I love video games, but I am nowhere near being a pro gamer. Given this, I would LOVE to be able to watch pro-gamers really battle it out in a user-friendly way.
3. Pro-game broadcasts seem to just have the view as seen by a player of the game. There isn't any independent camera for the viewer like you have in real sports.
What I would love is to have a game, similarly to how they currently are (each console sends player position, weapon shooting, etc to a server... the server combines all of that and sends response to each console so that the positions, hit detection, etc can be reflected for the players) but it would add a delay and broadcast the combined positions of all players and interactions to 'viewers'. As a Viewer, you would have the game loaded, but you would have a virtual camera within the game that you could position wherever you wanted. You would get to know the good places in a game to 'sit' to get the best view of the action, but you could get as close as you want without interfering with the play. The idea of having a delay is to avoid the use of this to cheat within game.
I watched the PS4 presentation the other day and, while it's pretty cool having the share button, I really don't see this being as good as it could be. It will use massive amounts of data, and it's still from a fixed position. When you have the data all being transmitted as geometric locations, why would you then limit it so much?
What do you guys think? I really think this would create a whole new ball game (so to speak) for the idea of sports viewing, and I just don't understand why this hasn't happened already. For elite games, you could have sponsorship with in-game advertising, etc... HUGE business opportunity IMO.