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Vireio settings for 7" rift setups.

Posted: Tue Feb 19, 2013 4:00 pm
by Namielus
For 7" DIY units, the eyes of the average person is no longer centered on each half of the screen.

Each view is shifted more toward the division line between the two halves.
This means that both the shaders and each camera view needs to be shifted.
Vireio settings seem to either shift the IPD, converge the cameras, or shift the entire stereo cam from left to right (not the view)
Cant find any way to shift the shader either.

Is there any recommendations as to how to configure the games for a 7" DIY rift?

Re: Vireio settings for 7" rift setups.

Posted: Tue Feb 19, 2013 4:28 pm
by bobjwatts
Adjusting the separation, convergence and camera offset works a treat with my 7"!

F2 / F3 : Adjust Separation.
SHIFT + F2 / F3 : Adjust Camera Offset.
F4 / F5 : Adjust Convergence.

Re: Vireio settings for 7" rift setups.

Posted: Tue Feb 19, 2013 4:31 pm
by Namielus
isnt seperation simply the distance between the cameras in game? the camera IPD?
And convergence just rotates each camera on the x-axis toward or out form the center?
Maybe I misunderstood what seperation means. Sounds good that you had success with the settings

Re: Vireio settings for 7" rift setups.

Posted: Tue Feb 19, 2013 5:58 pm
by bobjwatts
Yes, but I found I needed to adjust all three to get thing looking right, It might have something to do with my wonky DIY :)

Re: Vireio settings for 7" rift setups.

Posted: Wed Feb 20, 2013 12:54 am
by cybereality
Convergence does not rotate the cameras. It merely shifts the image to the left or right. I put it in there specifically to support HMDs with non-100% overlap.

Re: Vireio settings for 7" rift setups.

Posted: Tue Mar 12, 2013 6:22 am
by TheLostBrain
cybereality wrote: I put it in there specifically to support HMDs with non-100% overlap.
Dude, you rock! :) Haven't had a chance to play w/ this yet but can't wait now. ;)