For the past 10 years, I've moved into consciousness descriptors, away from technical simplicities in language. IIRC, it is Einstein that said 'but simplify no more'? In consciousness/id/ego/(and more) exploration, the concepts are difficult and require flowery language and outlier components. Analogous to quaternions, or similar. It is the requirement when expressing complexities in single statements that have to be ingested whole.geekmaster wrote:Well, KBK's posting style has sure been improving lately, so you may need to go back and compare your (humorous) post to one of KBK's older posts.2EyeGuy wrote:I don't see how.geekmaster wrote: If you scatter a couple dozen extra periods through that post, I might think you were a sock puppet for KBK. (Sorry KBK!).
And thanks, KBK for adjusting your writing style so to minimize the "WTF" factor, so that we can better understand and appreciate what you have to say.
Now we move to similar with this Oculus rift device. For example, HUD's will have to move to simplistic but yet multi-tiered symbologies. Multi-tiered meaning xyz components. Color, shape, motion in the symbols will indicate a complex thought or meaning, in a single 'expression'.
(I see a devilishly complex game hiding in that thought)