Consumer Mocap?

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Luucid
One Eyed Hopeful
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Joined: Sun Feb 10, 2013 5:28 am

Consumer Mocap?

Post by Luucid »

At CES there was speak of mocap coming to the average consumer. I've been looking around for price speculation or something but couldn't find anything. Does anybody have a clue? Or maybe just a guess?

edit: forgot to mention that this is about inertial mocap

edit: does anyone know what type of mocap system this is? http://www.metamotion.com/gypsy/gypsy-m ... rkflow.htm
Last edited by Luucid on Thu Feb 14, 2013 2:56 pm, edited 2 times in total.
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FingerFlinger
Sharp Eyed Eagle!
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Location: Irvine, CA

Re: Consumer Mocap?

Post by FingerFlinger »

I vaguely remember something about that as well. Depending on what you need, look into YEI. They sell IMU based mo-cap solutions, and forum member RoadKillGrill is involved with the company (I am not exactly sure in what capacity).
Luucid
One Eyed Hopeful
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Joined: Sun Feb 10, 2013 5:28 am

Re: Consumer Mocap?

Post by Luucid »

I've seen his stuff, too expensive for my needs >_<

I'm mostly interested in when high quality mocap will be widely available so I can play with other people in VR :P
Leahy
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Location: France

Re: Consumer Mocap?

Post by Leahy »

This http://www.mocapgames.com/iframe/index.html looks rather promising, no word on prices though. It looks like they want to sell it to arcades although their games don't look very impressive
JanVR
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Re: Consumer Mocap?

Post by JanVR »

Most recent and cheap full body motion capture systems are based on the Kinect or other optical trackers. Check out iPisoft:

http://www.ipisoft.com/index.php?gclid= ... nQodamsAyA
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