adventurer wrote:I know this game is weird but the webcam tracking tech they applied is so amazing. It really enhances much much more immersion for a small computer screen. I heard they even apply object detection using the same webcam into the game (much like kinect). Imagine playing this kind of game in VR environment with headtracking, 3d and high resolution objects/model.people, I guess it is the same as having girl friends in your virtual world hehe.
http://www.youtube.com/watch?v=OdcpWYppcAk
You can add that to your applications with the faceAPI (free for non-commercial use):
http://www.seeingmachines.com/product/faceapi/
[youtube]
http://www.youtube.com/watch?v=7P7I7DOJJB0[/youtube]
[youtube]
http://www.youtube.com/watch?v=3Mng_VKJ2XU[/youtube]
I have played with it, and it works quite well. It requires more processing power than TrackIR, however.
An even cooler extension to this concept adds Gaze Tracking:
[youtube-hd]
http://www.youtube.com/watch?v=J0SlmOuNW8A[/youtube-hd]
As shown in your "Tea Time" video, software using this interface can perform the same things (with the same "single viewer" limitation, but without the "IR glasses") that Johnny Lee demonstrated using a Wii motion sensor and "IR glasses":
[youtube]
http://www.youtube.com/watch?v=Jd3-eiid-Uw[/youtube]
Of course, with a Rift on your face, you cannot expect facial tracking to work correctly. In that case, I rather like the POSITTRON head tracker (as a full 360-degree extension to the TrackIR concept):
http://www.mtbs3d.com/phpBB/viewtopic.php?f=138&t=16072